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The problems with PvP and why planned 5th age probably won't solve them

I have been very into the PvP-style of this game starting from 2011, although I haven't been playing the game since 2014 until last month, but the execution has always been way off. There has been some progress and some tweaks here and there, but PvP will never be even remotely balanced or populated unless the following key points are addressed:

  1. Crowns-only equipment from packs
- It is unbelievable that this game has been able to continue with its marketing, especially to kids, with such blatant gambling elements for so long, while some other larger game companies (like EA) have finally been called out for their practices. Wizard101's casino lootboxes are literally the worst thing about the game, and it seems like they are just going more and more into that direction. And unlike many other game companies nowadays thanks to the new laws, Wizard101 doesn't even disclose the odds of receiving a certain item (I bet they are so small that people would be too de-incentivized from buying).
Anyway, if this all was just cosmetics and stuff it wouldn't be such an enormous issue, while still being blatant gambling. The problem really shows in PvP, as basically everyone who wants to do well, especially in the low end PvP, NEEDS to have the OP PvP-gear, at least if they haven't already previously got the warlord gear, which they will never get without the crowns gear.
The plans for the 5th age are to remove the OP PvP-gear which you can get from tickets, but in that case the crowns-only gear will just become even more dominant, only moving the problem and not solving it in the slightest.
Even if the crowns-only gear would be sold for a hefty price-point in the crowns shop it would be annoying, but still better than literally having no guaranteed way of ever getting it, as the lootboxes could just drain infinite amount of money without ever giving you what you want. Unless of course, there are some hidden "pity-timers" which guarantee certain loot after a certain amount of rolls, but that information is not disclosed to us. (of course it isn't..)
This point is made far worse by the additional RNG-added to the crowns-only equipment, like may-cast wands, which completely ruin any kind of semblance of a competitive experience the moment they go off. You cannot strategise against random attacks.
Solution possibilities:
Remove the crowns-only equipment, nerf it to be in par with the normally attainable gear, give everyone easier access to the crowns-gear, or just limit it to be non-PvP.
  1. Ranked PvP costs to attend (to non-subscribers)
- I have played hundreds, if not thousands of games during my short life, as I think games, video games especially, are one of the greatest man-made things ever created. I also have a Master's degree in game design, and I'm currently studying a PhD-related to the topic, and I have NEVER, I mean NEVER EVER, come across another game which would charge their players for attending the competitive scene, and not offer a permanent way of unlocking it somehow (this does not include games which are completely pay-to-play, with the paying including everything, as well as PvP, like World of Warcarft). It not only does not make any sense, as you really want to have people growing a PvP-community around any kind of online-game which wants to stay active when the main PvE content runs stale, which always happens between expansions in MMOs, but paywalling a game mode will cause even the players who do play to get a sub-bar experience due to lack of players, especially new players.
I completely understand that the point is and always have been to attract people to the subscription-method of paying. Well, I have to say that I personally hate subscription method as a customer, but I know that a lot of people think that's alright. To me it just feels like I have to rush and play as much as I can during a subscription, even when I don't really even want to, causing the time spent to be less enjoyable than if there was no fixed time. This is one of the main reasons WoW never attracted me, as I can't stand subscriptions.
Thankfully, wizard101 has another option, paying by area. The cost of the areas is so high, and there is more added after every world, that the game would not actually make any less money by attracting people more towards the area-buying option. It would also truly incentivize developers to create new worlds more often, as the payout would be more clear. For subscription-players, adding Karamelle did not really cause a reason to spend more, as they already had access to it, so creating worlds more frequently only serves to lure back players who have stopped playing completely after their memberships ended and they maxed out the content, as the game didn't offer enough to do as a "temporarily f2p-player".
This could be solved by letting everyone compete in the ranked PvP (and why not derby too) even when they are not members. This would give players a reason to login to the game when they are not subscribing, and to players who seek to mostly play PvP, it would provide more opponents. I mean seriously, what game which has this many players online for the PvE has such a ridiculously small PvP-community? Even back in 2011-2013 when the game was fairly young and I played in the UK server (had to migrate to the US this year as the server there is dead), it was basically impossible to find 3v3 or 4v4 ranked games, and even the practice games weren't that common. While I really enjoy 1v1, I think the strategic difference in other modes is something players cannot and have never been able to explore due to the lack of players. And that is a very sad thing for a game that is already 12 years old.
So basically, the ranked PvP needs to either be completely free, OR there needs to be a way to permanently unlock it (preferably with gold, or at least with a reasonable crowns fee). This way players who are not members, or who (like myself) don't want to be members can still participate and bring more players to the table. You can see this change already in the tournaments being free: during the time I played ages ago and tournaments came, I never got to play a single tournament despite trying many times, as there were never enough players willing to pay the crowns fee. Now, nearly all of the tournaments start, at least for some level players and that is great. I fear though, that KI has learned nothing and will switch the cost back up with the start of the 5th Age.
What some larger game companies for some reason don't understand, is that f2p-players are not worthless, they are the reason why most online-games stay online: they create the incentives for people to spend in the first place, and if you manage to keep the f2p-players happy, you will get a lot more paying players just through word-of-mouth, than if you only try to keep paying players. (We can see a terrible example of how not to do this already by how limited the new f2p experience is, still after 12 years.)
  1. Spellments and unobtainable spells
- I'm sure no one reading this was surprised about this next topic, but as well as basically unobtainable gear, unobtainable spells and spells which are stronger than the normal versions of those and can basically only be upgraded through packs also break the "harmony" of a competitive experience. There are currently some spells which cannot be learnt other than through packs, and while not all of them are game-breaking, they can still in certain circumstances offer an unfair advantage, or even if they would not now, they certainly will in the future with the direction we are going towards. The solution for this is simple, but KI won't do it, as they are too invested in milking children for that undisclosed chance of getting some of those spells. (I won't buy a single pack personally and I will attempt to estimate how much disadvantaged I will be now and in the future for as long as I remain interested.)
For the unobtainable, another part is the spells which can only be got through luck while farming. That sure is a lot better, as technically the farming doesn't cost anything as long as you have access to the area and you will get other useful rewards while doing that. The problem arises though, if those spells, especially the infamous Headless Horseman, are so strong, that you NEED to have them in the PvP to stay competitive. And to make matters worse, of course the intended way to get these spells as well is to buy packs instead of farming. (I have been testing the lorefarm, got one spell which isn't useful to me after around 100 tries. I think that's a bit much just to get prepared to be on even footing on PvP, talk about new player PvP experience.)
Now then, spellments, are another kind of monster added to the game. I naturally enjoy the concept of upgrading spells, and making low-level spells more useful in the late game is not a bad design choice, it's just that it revolves around the same problem that everything I've been talking about this far, lootboxes.
I know that there are some ways of farming spellments technically for free, but apart from a specific few, those are barred behind skeleton key doors, and there are no other ways to get those than farming, and.. yes you guessed it, randomly from packs! You see the theme here? And even though some of those only give minor damage enchants which won't matter too much on the average eye, the utility buffs (namely the myth's troll minion summon upgrade) are just blatant forms of p2w gambling.
Solution, make spellments available to everyone more easily, not just randomly to select few whales. If KI would actually do this, despite all odds, then their purpose would actually come to reality and they would enhance the game experience, letting people experiment with different kind of combinations in the late game. Also there needs to me many more paths, only two kinda makes the whole combination idea pretty pointless.
Alternatively, restrict spellments to PvE only.
SUMMARY JUDGEMENT:
I liked the changes to the crit system, restricting more previously necessary cards and enchanted TCs outside of PvP , and turn-based system, those are a good start, but won't make a difference if the above three points stand unchanged. The main problem in the monetization is the gambling in the form of lootboxes, which is like the worst kind of cheap mobile game experience. The game has beautiful world and animations and the basic idea behind the combat is simple, yet interesting, and it can lead to very interesting situations. Nerffing and buffing spells/items won't make a difference while the OP-items/spells from lootboxes remain as KI's main interest.
Also for anyone to be able to experience something other than 1v1 ranked PvP, the first step needs to be removing the barrier of entry, or creating an option for permanent unlocking at least.
I have very little hope for them suddenly changing their 12-year course and giving up lootbox-p2w from PvP, but this has been quite a year so I guess nothing is impossible. Here's for hoping.
Signing off.
submitted by Viikable to Wizard101 [link] [comments]

[WTS] Auction Leftovers #4

Hello again, and good evening! I hope everyone is having a great week (personal good news: just scored 284 points on a single Scrabble word today - "Squeezes" on a double triple word score plus using all my letters.)
This listing is for items that did not sell during the November 22 Auction, so you can buy anything you want right here and right now - no buyer's premiums, no additional fees.
*FREE shipping for any order over $100.
Each lot was individually imaged (front and back) for the auction - so the easiest way for you to see exactly what you're buying is to visit the auction link (the auction is over, so I'm not advertising anything different or advertising an upcoming auction) - so here that is:
https://www.invaluable.com/catalog/5l9n29no4q
Here is the required "prove you still have the stuff" photo with the username card and today's date:
PHOTO
Payment: PayPal only. I do not have Venmo/Zello/Bitcoin or any other form of digital payment at this time. No notes if using PPFF, please. Thank you.
Shipping: I will charge you what it costs me for the USPS label rounded up to the nearest dollar. For First Class that is usually $4, for USPS Priority Mail Flat Rate Small Box it will be $9. I will get you a tracking number right after payment is received and will get your package scanned into the USPS system within 24 hours of receipt of payment. I will offer "Risky Shipping" (via stamped greeting card) at my discretion for $1 - for single, small coins ONLY. NOTE: These prices are for Continental US shipping only - if you live outside the continental US, shipping will be more expensive. I am still happy to do it under the same rules as above, but just keep in mind it's going to cost more.
What do YOU need to do to buy coins from this group: send me a list of which lots you want (for example, I want to buy lots # 51, 52, 53, 54, 55) and I will send you a total. There are too many coins here (plus there are duplicates) so I cannot look up the coins you want by description - just give me lot numbers and it will be much simpler.
I'd like to make a simple and polite request - if I have sent you my PayPal information (meaning we've agreed to a deal) please finish it up as soon as you can so I can check you off the list and move on to the next person. This helps make sure you get all the coins we discussed and no one else is in limbo.
I will do my absolute best to update the ad as soon as lots sell.
LEFTOVERS:
2 1971 Lincoln Memorial Cent NGC MS67RD (Price Guide $195) $100.00
3 1971 Jefferson Nickel NGC MS66 6FS (Price Guide $125) $70.00
4 1946 S Roosevelt Dime NGC MS67FT (Price Guide $95) $50.00
5 1965 Roosevelt Dime NGC MS67 FULL TORCH (Price Guide $750) $300.00
6 1965 Washington Quarter NGC MS66 (Price Guide $30) $15.00
7 1971 Washington Quarter NGC MS66 (Price Guide $50) $25.00
8 1971 D Washington Quarter NGC MS67 (Price Guide $65) $35.00
9 1963 D Franklin Half Dollar NGC MS65 FULL BELL LINES (Price Guide $190) $125.00
10 1971 D Kennedy Half Dollar NGC MS67 (Price Guide $120) $75.00
11 1971 P Eisenhower Dollar NGC MS65 (Price Guide $80) $50.00
12 1941 D Jefferson Nickel NGC MS66 5 Full Steps (Price Guide $40) $25.00
13 1974 Proof Set $6.00
14 1941 D Jefferson Nickel NGC MS67 5 Full Steps (Price Guide $175) $100.00
15 1956 D Jefferson Nickel NGC MS65 TONED (Price Guide $20) $10.00
16 1956 D Jefferson Nickel NGC MS65 TONED (Price Guide $20) $10.00
17 1959 Washington Quarter Type B Reverse NGC MS64 (Price Guide $40) $20.00
18 1959 Washington Quarter Type B Reverse NGC MS64 (Price Guide $40) $20.00
19 1959 Washington Quarter Type B Reverse NGC MS64 (Price Guide $40) $20.00
20 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
21 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
22 1975 Proof Set $6.00
23 1975 Proof Set $6.00
24 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
25 1959 Washington Quarter Type B Reverse NGC MS65 (Price Guide $55) $25.00
26 1975 Proof Set $6.00
27 1960 Washington Quarter Type B Reverse NGC MS64 (Price Guide $50) $25.00
29 1960 Washington Quarter Type B Reverse NGC MS64 (Price Guide $50) $25.00
30 1960 Washington Quarter Type B Reverse NGC MS65 (Price Guide $65) $30.00
31 1963 Washington Quarter Type B Reverse NGC MS65 (Price Guide $130) $60.00
32 1942 Walking Liberty Half DDR NGC AU58 (Price Guide $100) $50.00
33 1942 Walking Liberty Half DDR PCGS MS67 GEM (Price Guide $6,000) $4,500.00 WILL CONSIDER TRADES FOR GOLD/SILVER
34 1977 D Kennedy Half DDO NGC AU58 (Price Guide $175) $100.00
35 1977 D Kennedy Half DDO NGC AU58 (Price Guide $175) $100.00
36 1885 O Morgan Dollar NGC MS63 TONED $60.00
37 Cape Verde - 1930 5 Centavos NGC UNC DETAILS $10.00
38 Suriname 1962 1 Gulden NGC MS65 TONED $40.00
39 1946 S/S (RPM-002) Washington Quarter NGC MS65 (variety unattributed) $50.00
40 1946 S/S (RPM-002) Washington Quarter NGC MS65 (variety unattributed) $50.00
41 1950 Washington Quarter NGC MS66 Doubled Die Reverse (variety unattributed) $100.00
42 1957 Washington Quarter Type B Reverse PCGS MS66 (variety unattributed) $60.00
43 1958 Washington Quarter Type B Reverse NGC MS65 (variety unattributed) $50.00
44 1960 Washington Quarter Type B Reverse ANACS Old Small Holder MS65 (variety unattributed) $40.00
45 1960 Washington Quarter Type B Reverse NGC MS65 (variety unattributed) $40.00
46 1960 Washington Quarter Type B Reverse NGC MS65 (variety unattributed) $40.00
47 1962 Washington Quarter Type B Reverse PCGS MS65 (variety unattributed) $65.00
48 1963 Washington Quarter Type B Reverse PCGS MS65 (variety unattributed) $75.00
49 1953 D Franklin Half Dollar "Booger Nose" Obverse Die Clash PCGS MS64FBL (variety unattributed) $75.00
50 1954 D Franklin Half Dollar "Booger Nose" Obverse Die Clash PCGS MS64 FBL (variety unattributed) $50.00
51 Toner US Type Set 1 $40.00
52 Toner US Type Set 2 $25.00
53 Toner US Type Set 3 $25.00
56 World Silver - Panama 1904 5 Centesimos $3.00
58 World Silver - Panama 1931 1/10 Balboa $3.00
59 World Silver - Germany 1937 D 2 Reichsmark $10.00
60 1976 D Eisenhower Dollar UNC MINT CELLO $4.00
61 World Silver - Panama 1931 1/10 Balboa $3.00
62 World Silver - Panama 1962 1/10 Balboa $3.00
63 World Silver - France 1903 50 Centimes KEY DATE $4.00
64 1977 D Eisenhower Dollar UNC MINT CELLO $4.00
65 Toner US Type Set 4 $20.00
66 Toner US Type Set 5 $25.00
68 Toner US Type Set 6 $50.00
69 World Silver - Netherlands 1850 25 Cents KEY DATE $35.00
70 1936 Mercury Dime Doubled Die Obverse HIGH GRADE $30.00
71 1934 Lincoln Wheat Cent UNC $3.00
72 World Silver - Panama 1904 5 Centesimos $3.00
73 1955 Roosevelt Dime UNC TONED $6.00
74 World Silver - Panama 1904 5 Centesimos $3.00
75 1955 S Roosevelt Dime UNC TONED $4.00
76 1955 S Roosevelt Dime UNC TONED $4.00
77 World Silver - Panama 1931 1/10 Balboa $3.00
79 World Silver - Panama 1931 1/10 Balboa $3.00
80 1956 Roosevelt Dime UNC TONED $6.00
81 1958 D Roosevelt Dime UNC TONED $4.00
82 World Silver - Curacao 1900 1/4 Gulden $5.00
83 1964 Roosevelt Dime UNC TONED $3.00
84 1964 Roosevelt Dime UNC TONED $3.00
85 World Silver - Canada 1906 10 Cents $3.00
87 World Silver - Great Britain 1859 Shilling $6.00
88 World Silver - Netherlands 1905 25 Cents NICE $8.00
89 World Silver - Great Britain 1887 Shilling $6.00
90 1974 D Eisenhower Dollar UNC MINT CELLO $4.00
91 World Silver - Great Britain 1865 (4) Sixpence $4.00
93 World Silver - Great Britain 1884 Sixpence $4.00
95 Illinois Governer Otto Kerner Inauguration Medal $2.00
96 World Silver - Switzerland 1920 1/2 Franc $2.00
98 World Silver - Great Britain 1916 Sixpence $3.00
100 World Silver - Belgium 1904 2 Francs $6.00
148 Group of 35 UNC 2 Euro Commemorative Coins (70 Face Value) Mixed Countries and Dates $135.00
149 Group of 93 UNC 2 Euro Commemorative Coins (186 Face Value) Mixed Countries and Dates $350.00
150 Over 360 Mixed US and World Coins and Tokens $110.00
151 World Silver - Great Britain 1839 Shilling $6.00
152 World Silver - Great Britain 1864 (4) Sixpence $4.00
153 World Silver - Great Britain 1893 Sixpence $4.00
155 World Silver - Great Britain 1909 Sixpence $3.00
156 World Silver - Bahamas 1974 Proof 50 Cents LOW MINTAGE $6.00
158 World Silver - Bahamas 1976 Proof 50 Cents LOW MINTAGE $6.00
159 World Silver - Bahamas 1970 Proof 1 Dollar LOW MINTAGE $12.00
160 1958 Type B Reverse Washington Quarter UNC $10.00
161 World Silver - Bahamas 1971 Proof 1 Dollar LOW MINTAGE $12.00
162 1959 Type B Reverse Washington Quarter UNC $10.00
163 1959 Type B Reverse Washington Quarter UNC TONED $12.00
164 World Silver - Bahamas 1971 Proof 1 Dollar LOW MINTAGE $12.00
165 World Silver - Bahamas 1974 Proof 1 Dollar LOW MINTAGE $12.00
166 1960 Type B Reverse Washington Quarter UNC $10.00
167 1960 Type B Reverse Washington Quarter UNC $10.00
168 World Silver - Bahamas 1976 Proof 1 Dollar LOW MINTAGE $12.00
170 World Silver - Canada 1910 25 Cents $4.00
171 World Silver - Bahamas 1974 Proof 2 Dollars LOW MINTAGE $22.00
172 1963 Type B Reverse Washington Quarter UNC TONED $12.00
173 1964 Kennedy Half Mint Clip Error $12.00
174 World Silver - Bahamas 1976 Proof 2 Dollars LOW MINTAGE $22.00
175 1964 D Washington Quarter UNC TONED $8.00
176 World Silver - British Virgin Islands 1973 Proof 1 Dollar LOW MINTAGE $20.00
177 World Silver - British Virgin Islands 1973 Proof 1 Dollar LOW MINTAGE $20.00
178 World Silver - British Virgin Islands 1973 Proof 1 Dollar LOW MINTAGE $20.00
179 Stag Beer Wooden Nickel "Fair on the Square" $1.00
180 The TV Shop Slidell, LA One Wooden Buck $1.00
181 World Silver - British Virgin Islands 1974 Proof 1 Dollar LOW MINTAGE $20.00
182 World Silver - British Virgin Islands 1974 Proof 1 Dollar LOW MINTAGE $20.00
183 World Silver - British Virgin Islands 1975 Proof 1 Dollar LOW MINTAGE $20.00
184 World Silver - Canada 1973 5 Dollars UNC $18.00
185 St Helena - 1981 25 Pence (Crown Sized) $3.00
186 World Silver - Australia 1923 Sixpence $4.00
187 World Silver - Australia 1961 1 Shilling UNC $3.00
188 World Silver - Australia 1961 1 Shilling UNC $3.00
189 World Silver - Australia 1943 S 1 Shilling NICE $5.00
190 1996 D Kennedy Half UNC MINT CELLO $1.00
191 State of Missouri Sesquicentennial Medal $1.00
192 World Silver - Canada 1948 10 Cents $2.00
193 State of Missouri Sesquicentennial Medal $2.00
194 State of Missouri Sesquicentennial Medal $2.00
195 World Silver - Canada 1948 10 Cents $2.00
196 World Silver - Canada 1948 10 Cents $2.00
198 World Silver - Canada 1935 10 Cents $2.00
199 1974 D Kennedy Half Dollar DDO UNC $20.00
200 World Silver - Australia 1911 Shilling $5.00
251 World Silver - Bahamas 1970 Proof 50 Cents LOW MINTAGE $5.00
252 World Silver - Canada 1935 10 Cents $2.00
253 1978 D Kennedy Half Dollar UNC from Mint Set GEM BU TONED $20.00
254 World Silver - Canada 1935 10 Cents $2.00
255 World Silver - Switzerland 1945 1/2 Franc $2.00
256 1979 Kennedy Half Dollar UNC from Mint Set GEM BU TONED $8.00
257 1986 D Kennedy Half Dollar UNC from Mint Set GEM BU TONED $6.00
258 1986 D Kennedy Half Dollar UNC from Mint Set GEM BU TONED $6.00
259 1954 S Washington Quarter UNC $10.00
260 1957 Washington Quarter UNC TONED $10.00
261 1963 Type B Reverse Washington Quarter UNC TONED $20.00
262 1999 D Kennedy Half Dollar UNC from Mint Set GEM BU PROOFLIKE $3.00
263 World Silver - Bahamas 1973 Proof 1 Dollar LOW MINTAGE $12.00
264 World Silver - Bahamas 1974 Proof 1 Dollar LOW MINTAGE $12.00
265 Panama - 1975 Proof 5 Centesimos in OGP cello $1.00
266 1971 D Eisenhower Dollar "Talon Head" Obverse Die Clash / "Moon Line" Reverse Die Clash UNC TONED $10.00
267 World Silver - Bahamas 1971 Proof 2 Dollars LOW MINTAGE $20.00
269 Maybrook NY Golden Jubilee Good For 10 Cent Wooden Nickel $1.00
270 Maybrook NY 1975 Golden Jubilee 25 Cent Wooden Nickel $1.00
272 1974 Eisenhower Dollar UNC RAINBOW TONED $12.00
273 World Silver - Barbados 1973 Proof 5 Dollars LOW MINTAGE $20.00
274 1957 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
275 World Silver - Barbados 1973 Proof 5 Dollars LOW MINTAGE $20.00
276 World Silver - Australia 1920 Shilling $6.00
277 1959 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
279 1960 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
280 World Silver - Australia 1943 Shilling $6.00
281 World Silver - Canada 1918 25 Cents $5.00
283 World Silver - Canada 1973 5 Dollars UNC $18.00
285 World Silver - Canada 1973 5 Dollars UNC $18.00
286 1963 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
287 1983 Lincoln Cent DDO FS-101 $25.00
288 1964 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
290 1983 Lincoln Cent DDO UNC GEM BU $50.00
291 1964 D Washington Silver Quarter UNC TONED $8.00
292 2000 "Wide AM" Lincoln Cent UNC $12.00
293 1960's Terre Haute, IN Sesquicentennial Wooden Nickel $1.00
298 1982 Buffalo NY Sesquicentennial Wooden Nickel $1.00
299 1958 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
300 1959 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
352 Denmark - 1950 5 Ore KEY DATE $10.00
353 World Silver - Switzerland 1951 1/2 Franc $2.00
357 1990 Rappahannock Area Coin Club Wooden Nickel $1.00
360 Old Time Wooden Nickel Co Support Our Troops Wooden Nickel $1.00
366 1957 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
370 World Silver - Canada 1916 10 Cents $3.00
371 Great Britain - 1920 1/2 Crown NICE $30.00
372 New Zealand - 1942 1/2 Crown $20.00
373 1960 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
374 Sudan - 1972 50 Ghirsh UNC $2.00
375 1961 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
376 World Silver - Canada 1904 10 Cents $2.00
377 Clear Lake, IA Perkins Wooden Nickel $1.00
380 Great Britain - 1981 25 New Pence UNC $3.00
382 World Silver - Canada 1903 H 10 Cents $3.00
383 Guyana - 1970 1 Dollar UNC $2.00
384 New Zealand - 1953 1 Crown $4.00
385 Illawarrra Numismatic Association Membership Discount Wooden Nickel Token $1.00
386 San Juan Quality Royale Casino Token $1 Face Value $1.00
388 Artisan Silverworks Temecula, CA Wooden Nickel $1.00
393 Netherlands East Indies - 1945 S 1 Cent UNC $2.00
395 1957 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
396 Netherlands Antilles - 1965 2.5 Cents UNC TONED $6.00
398 Netherlands - 1921 1/2 Cent BETTER DATE $2.00
399 Netherlands - 1922 1/2 Cent BETTER DATE $4.00
452 World Silver - Canada 1899 10 Cents $4.00
453 Netherlands Antilles - 1959 1 Cent UNC $2.00
454 World Silver - Canada 1948 10 Cents $2.00
455 Canada - 1930 5 Cents NICE $4.00
456 Canada - 1930 5 Cents NICER $6.00
457 World Silver - Canada 1945 10 Cents $2.00
458 Canada - 1948 5 Cents $1.00
461 Barbados - 1973 Proof 5 Cents in OGP $1.00
463 Barbados - 1973 Proof 25 Cents in OGP $1.00
464 Barbados - 1973 Proof 10 Cents in OGP $1.00
466 World Silver - Canada 1886 Ten Cents $8.00
469 Trinidad & Tobago - 1973 Proof 10 Cents in OGP $1.00
470 World Silver - Canada 1899 Ten Cents $4.00
471 Trinidad & Tobago - 1973 Proof 1 Cent in OGP $1.00
472 British Virgin Islands - 1974 Proof 10 Cents in OGP cello $1.00
474 World Silver - Canada 1908 Ten Cents $2.00
475 World Silver - Canada 1909 "Victorian Leaves" 10 Cents $3.00
476 British Virgin Islands - 1973 Proof 1 Cent in OGP $1.00
477 World Silver - Caribbean Country 1953 25 Centavos $4.00
478 British Virgin Islands - 1973 Proof 25 Cents in OGP $1.00
479 World Silver - Australia 1920 Shilling $8.00
480 Barbados - 1980 Proof 25 Cents in OGP cello $1.00
481 World Silver - Switzerland 1975 1 Franc $6.00
484 World Silver - Canada 1904 10 Cents $4.00
486 1964 Type B Reverse Washington Silver Quarter (starts at melt) $5.00
487 World Silver - Canada 1909 Ten Cents $2.00
488 Netherlands East Indies - 1921 1/2 Cent NICE KEY DATE $8.00
489 World Silver - Canada 1902 10 Cents $3.00
490 British Virgin Islands - 1974 Proof 1 Cent in OGP $1.00
491 World Silver - Canada 1901 10 Cents $4.00
492 India - 2010 10 Rupees UNC $1.00
493 World Silver - Canada 1900 10 Cents $3.00
494 British Virgin Islands - 1974 Proof 5 Cents in OGP cello $1.00
495 France - 1946 C 5 Francs $1.00
496 World Silver - Canada 1899 10 Cents $3.00
498 British Virgin Islands - 1974 Proof 10 Cents in OGP $1.00
499 World Silver - Australia 1922 Sixpence $5.00
500 France - 1946 5 Francs $1.00
551 World Silver - Australia 1922 Shilling $5.00
552 World Silver - Switzerland 1963 1 Franc NICE $4.00
553 Switzerland - 1902 2 Rappen KEY DATE FIRST YEAR $8.00
554 Panama - 1975 Proof 1 Centesimo in OGP $5.00
555 Panama - 1975 Proof 10 Centesimos in OGP $1.00
556 Panama - 1976 Proof 10 Centesimos in OGP $1.00
557 World Silver - Australia 1928 Shilling $5.00
559 Panama - 1975 Proof 25 Centesimos in OGP $1.00
560 World Silver - Canada 1905 25 Cents $6.00
561 Panama - 1975 Proof 5 Centesimos in OGP $1.00
562 Panama - 1976 Proof 5 Centesimos in OGP $2.00
563 World Silver - Canada 1902 25 Cents $6.00
564 World Silver - Canada 1870 25 Cents $8.00
565 World Silver - Australia 1917 M 1 Florin $8.00
566 World Silver - Australia 1912 1 Shilling KEY DATE $8.00
567 World Silver - Australia 1913 1 Shilling KEY DATE $8.00
568 Panama - 1974 Proof 5 Centesimos in OGP cello $1.00
569 World Silver - Australia 1917 M Sixpence KEY DATE $6.00
570 World Silver - Australia 1914 Shilling $5.00
571 World Silver - Australia 1922 Sixpence KEY DATE $8.00
572 Panama - 1973 Proof 1/10 Balboa in OGP $1.00
573 World Silver - Australia 1912 Shilling $8.00
574 Barbados - 1973 Proof 1 Cent $1.00
575 Panama - 1973 Proof 1/4 Balboa in OGP $1.00
576 World Silver - Switzerland 1950 1/2 Franc $2.00
577 World Silver - Switzerland 1958 1 Franc $5.00
578 World Silver - Australia 1943 D Sixpence NICE $3.00
580 World Silver - Denmark 1874 25 Ore $4.00
581 Liberia - 1974 Proof 5 Cents in OGP $1.00
583 France - 1856 BB 5 Centimes $1.00
584 Liberia - 1974 Proof 10 Cents in OGP $1.00
585 World Silver - Mexico 1890 Pi R 25 Centavos LOW MINTAGE $8.00
586 World Silver - Mexico 1895 Mo M 10 Centavos $3.00
587 World Silver - Portugal 1933 2 1/2 Escudos KEY DATE $6.00
588 World Silver - New Zealand 1943 6 Pence $3.00
589 1830's Capped Bust Half Dollar Holed $12.00
590 World Silver - Canada 1909 Ten Cents $3.00
591 1979 Swedish Shooting Medal $2.00
592 1984 Swedish Shooting Medal $2.00
593 France - 1854 K 5 Centimes $1.00
594 Bahamas - 1970 Proof 1 Cent in OGP $1.00
596 France - 1856 K 10 Centimes $1.00
597 World Silver - Ecuador 1833 1 Real $15.00
599 France - 1854 W 10 Centimes $1.00
656 World Silver - Canada 1881 H 25 Cents $10.00
658 World Silver - Canada 1916 Ten Cents $2.00
659 World Silver - Germany (Wurttemburg) 1805 6 Kreuzer $8.00
660 World Silver - Canada 1916 25 Cents $4.00
661 Greece - 1959 10 Drachmai UNC $6.00
662 World Silver - Canada 1908 Ten Cents $4.00
663 World Silver - Canada 1921 25 Cents $5.00
664 World Silver - Canada 1921 25 Cents $5.00
668 World Silver - Germany (Hamburg) 1700's 1 Schilling (12 Pfennig) $4.00
669 World Silver - Poland 1800's 10 Groszy $3.00
670 Barbados - 1973 Proof 1 Cent and 5 Cents in OGP (two coins) $1.00
671 Barbados - 1973 Proof 10 Cents and 25 Cents in OGP (two coins) $1.00
672 World Silver - Canada 1902 Ten Cents $4.00
673 Bahamas - 1973 and 1974 Proof 1 Cents in OGP (two coins) $1.00
674 Bahamas - 1973 and 1974 Proof 5 Cents in OGP (two coins) $1.00
675 World Silver - Canada 1909 25 Cents $6.00
676 World Silver - Canada 1905 25 Cents $6.00
677 World Silver - Switzerland 1955 1/2 Franc BETTER DATE $3.00
678 World Silver - Canada 1903 25 Cents $6.00
688 World Silver - Australia 1918 M Sixpence KEY DATE $15.00
689 World Silver - Canada 1891 Ten Cents $6.00
690 1986 Proof 2 Coin Statue of Liberty Set (Silver Dollar and Clad Half) in OGP $20.00
691 World Silver - Australia 1920 M Sixpence SEMI KEY DATE $6.00
693 Mexico - 1954 5 Centavos UNC $1.00
694 World Silver - Canada 1948 Ten Cents $2.00
695 Mexico - 1966 20 Centavos UNC $3.00
697 World Silver - Canada 1929 10 Cents $2.00
698 1986 Silver Proof Statue of Liberty Dollar in OGP $18.00
699 Mexico - 1973 20 Centavos UNC $3.00
700 World Silver - Canada 1948 10 Cents $2.00
751 1986 Silver Proof Statue of Liberty Dollar in OGP $18.00
752 Mexico - 1955 5 Centavos $1.00
753 Mexico - 1955 5 Centavos $1.00
756 Four Canada 1991 UNC Cents (4 coins) in OGP CELLO $1.00
757 Four Canada 1991 UNC 5 Cents (4 coins) in OGP CELLO $1.00
758 China (Hu-Peh Province) 10 Cash $1.00
759 Four Canada 1991 UNC 10 Cents (4 coins) in OGP CELLO $1.00
760 Philippines - 1975 Proof 10 Cents in OGP $1.00
762 Philippines - 1975 Proof 5 Cents in OGP $1.00
764 World Silver - Canada 1948 25 Cents $5.00
766 Four Canada 1991 UNC 50 Cents (4 coins) in OGP CELLO $3.00
767 Four Canada 1991 UNC 1 Dollar (4 coins) in OGP CELLO $5.00
768 Morocco - AH1320 10 Mazunas $8.00
770 World Silver - Canada 1904 25 Cents $6.00
771 Jamaica - 1976 Proof 1 Cent in OGP $1.00
773 World Silver - Canada 1905 25 Cents $6.00
776 1974 P Kennedy Half Dollar UNC MINT CELLO $2.00
777 Poland - 2014 2 Zlotych UNC $2.00
778 Two Mixed World Coins $1.00
780 World Silver - Canada 1903 25 Cents $6.00
782 Two Mixed Tokens $1.00
783 1976 P Kennedy Half Dollar UNC MINT CELLO $2.00
789 1953 Silver Proof Washington Quarter NICE $15.00
790 Netherlands - 1880 1 Cent $1.00
791 World Silver - Canada 1905 25 Cents $6.00
792 Russia (Empire) - 1881 1 Kopek $1.00
794 2011 S Silver Proof Glacier Quarter $6.00
795 World Silver - Canada 1916 25 Cents $6.00
796 2013 S Silver Proof Great Basin Quarter $6.00
799 World Silver - Canada 1902 H 25 Cents $6.00
851 Republic of China - 10 Cash $1.00
852 World Silver - Canada 1912 25 Cents $6.00
853 Peru - 1878 1 Centavo $3.00
854 World Silver - Egypt AH1293 (Year 10; 1884) 10 Qirsh $10.00
855 World Silver - Canada 1948 25 Cents $5.00
860 Netherlands - 1881 1 Cent $1.00
864 World Silver - Australia 1913 Shilling $8.00
867 World Silver - Canada 1909 25 Cents $8.00
868 2011 S Silver Proof Chickasaw Quarter $6.00
869 2013 S Silver Proof White Mountain Quarter $6.00
870 Belgium - 1836 2 Centimes $1.00
873 Romania - 1880 2 Bani $1.00
874 Germany (Prussia0 - 1834 D 1 Pfennig $1.00
875 Italy (Tuscany) - 1859 5 Centesimi $2.00
876 World Silver - Panama 1931 1/10 Balboa $4.00
880 World Silver - Australia 1920 M Sixpence $6.00
882 2013 S Silver Proof Fort McHenry Quarter $6.00
886 Canada - 1962 "Hanging 2" 1 Cent UNC $4.00
889 Hungary - 1894 1 Filler $1.00
890 Hungary - 1895 1 Filler $1.00
952 World Silver - Canada 1902 10 Cents $4.00
966 World Silver - Spain 1869 (69) SN-M 1 Peseta KEY DATE $15.00
969 World Silver - Canada 1908 10 Cents $3.00
970 World Silver - Egypt AH1327 (1910-1913) 5 Qirsh $4.00
971 Sterling Silver Cigarette Case Engraved "CML" (67.5g) MELT
972 2010 S Silver Proof Mount Hood Quarter $6.00
974 2011 S Silver Proof Olympic Quarter $6.00
975 World Silver - Australia 1916 1 Florin $9.00
976 2010 S Silver Proof Yosemite Quarter $6.00
977 1817 Large Cent $5.00
978 1853 Large Cent $5.00
979 Sterling Silver Tongs (19.1g) MELT
980 Sterling Silver Tongs (19.0g) MELT
981 1854 Large Cent $5.00
982 1856 Large Cent $5.00
985 1856 Large Cent $5.00
986 1828 Large Cent $5.00
990 World Silver - Philippines 1944 S 50 Centavos $6.00
993 France - 1946 C 5 Francs $2.00
997 World Silver - Australia 1912 Shilling $8.00
submitted by stldanceartist to Coins4Sale [link] [comments]

120 Urban Hooks

I see this post so often, and I'm amazed that people have trouble of thinking of things to do in an urban environment, so I thought I'd lend a hand.
Thanks as always to The Gollicking members, Mimir-ion, Zweefer, RexiconJesse, u/arc_onyx, InfinityCircuit and DeathMcGunz.
I've built a lot of cities. I find that its best to categorize.
Here's my personal city encounters lists, slightly altered with worldbuilding details to be more generic and useful. They are yours to take, amend, and discard, with my thanks.
There are 6 categories, with 20 entries for each category, giving us 120 encounters. (160 with the comment, below)
A d6 and a d20 can dice up a full roster of stuff to do quite quickly. Enjoy!

ARTS (01)

  1. Free outdoor art gallery with paintings, sculpture, food vendors and musicians. A note is passed to the party from a stranger.
  2. A new play from a famous playwright is debuting at the local theater. The party receives an invitation from an anonymous source via a messenger.
  3. A street band is playing raucous tunes outside the party's lodgings and a crowd prevents them from entering. If they persist, they accidentally start a brawl.
  4. A festival is being held in the city and all citizens and visitors are required to attend and pay fealty to the city's ruler. During the parade an explosion destroys some buildings and kills nearly 100 people. The party is very close to the blast and sees a hooded figure fleeing via rooftop.
  5. A local busker who always recites bad elven poetry is found one morning turned to stone.
  6. A band of mimes have come to the city to perform a series of comedy shows. One of the mimes is a Doppleganger and is here to assassinate one of the party's allies.
  7. A dance troupe, known for their public and surprise appearances (a "flashmob"), starts a performance in and around the party in the street. During the performance one of the dancers lunges at one of the party members and whispers, "Help me" in their ear, before carrying on with the spectacle.
  8. A mysterious sculpture garden has "sprouted" in a main city street, seemingly grown from the very ground itself. All of the figures are depictions of body horror and some spectators have been driven mad or died after looking at them for too long.
  9. Artist paints caricature portraits of passers-by which come to life at night to cause havoc.
  10. There is a sand castle contest at the local beach. While digging a pit one contestant finds a wooden chest. It is sealed with arcane sigils and very dangerous. Inside is a lifeform.
  11. The party is asked to investigate a local art gallery as the last known location of a model that has disappeared. The party finds extremely life like statues of various people, missing model included, and discovers the sculptor is a Maedar, with a pet Basilisk, trying to replicate his dead mate (a Medusa).
  12. The party is invited to a studio for free painting lessons. The paint fumes trigger a spell that sends the party into a collective Dream. They must find their way out and defeat the Artist-Wizard and his pet Nothic before they are bled dry (to fuel a hideous ritual).
  13. An audience-participation theater-event is occurring in one of the parks, and the party is encouraged to join, and are asked to put on some simple costumes. Upon doing so, they are swapped with hidden Clones, who continue the performance, while the party is teleported to an underground prison full of holding cells. There are dozens of other trapped citizens there.
  14. A new popular song is all the rage and being sung by drunken bravos and university students alike. The song has a 10% to transfer an audio-parasite, that will drive the singer mad and ultimately into a catatonic state over the course of 7 days. During this time they will be compelled to sing the “hook” over and over, in the hopes of infecting any nearby listeners.
  15. A master tattooist has set up a temporary shop on the fringes of the city. For a hefty fee, the customer will receive an exquisite piece of personal art, and on full moons, the tattoo will be able to sense the presence of magic, poisons, disease, or creature types (DMs choice). The master will leave after 24 hours, never to be seen again and the tattoo will fade completely after 30 days.
  16. An artist is painting landscapes on the street. She says she’ll paint any place the customer desires. For a fee, she can make the painting a one-time portal to that place. The portals always go to the wrong location (this is discovered after travel has occurred).
  17. A local homeless man, who mimes for money along the Promenade and in the Park, suddenly finds his invisible walls and pretend ropes are real. Passersby run into invisible walls of force left behind by him, people are dragged to him by his invisible rope, and he now hides in a corner of the park, afraid he will hurt others with this newfound power. The local Telekinesis Guild (bunch of filthy impostors and con artists, mostly) are furious that he has what they secretly do not, and has put a bounty on him, paid upon live delivery to their guild house.
  18. A local street band is performing the show of their life and the music has become magical. Any Bards present will be able to “draw” 1-3 new spells from the performance. All others will be Blessed for the next 48 hours.
  19. An artist has set up a crude telescope, pointing at the ground. For a small fee, you can look through the telescope and see a miniature world, full of tiny blue humanoids in a stone-age environment. The telescope is enchanted with a very detailed Major Illusion spell that allows the humanoids to be seen, and is also Cursed to drive the viewer mad by causing them to see the tiny blue humanoids everywhere they go. The curse will begin 24 hours after using the telescope and will persist for 30 days or until the victim goes mad, or dies. The Curse will manifest the humanoids as watching, then menacing, then threatening, then murderous.
  20. Some Elven sculptors have set up a “Century Garden” - plinths of stone overhung by apparatus with funnels in different angles and locations that drip acids onto the stone - slowly forming the final form of the artists vision. The artist is selling tickets (valid in 100 years) to attend the ceremony.

NIGHTLIFE (02)

  1. A local tavern is showcasing a new lager and a spruiker is on the streets handing out "1/2 off" coupons to passersby. The party is given "2 free drinks" coupons on purpose by the NPC. A stranger is waiting inside that wants to talk to the party.
  2. A dance club, on a typical night, has been infiltrated by an Avatar of Bacchus and has caused the party to spill into the streets where it has been pulling in passersby. The party is caught up in the crowd.
  3. An exclusive nightclub has opened, membership only. One of the party’s allies goes missing and was last seen there. The club is a coven of Sorcerers and every night they sacrifice a kidnapped customer to try to summon an Eldritch Horror.
  4. A hot club in town is secretly run by vampires. Cover charge is 1 pint of blood. Thralls being thralls, one of them talks, and a Hunter has gotten wind of the nest. The party will see him interrogating a thrall and escalating to torture.
  5. A drunken brawl spills out of a tavern near the party. The fight is brutal, involving makeshift weapons and ends up overtaking the party. If they do not flee, during the fracas the party notices that one of the brawlers is biting his opponents and swallowing the flesh. If they do flee, they hear the next day that a pile of half-eaten bodies was discovered in the aftermath. A new zombie-master has come to town.
  6. While out drinking, the party sees a Silver Elf enter the tavern, and time slows to 50% of its current speed for all but the party and Elf, who remain at 100%. The Elf asks the party if they would like to play a game of chess. If they say no, the Elf vanishes, and time returns to normal. If they agree they must wager a precious/strong/important memory against the answer to any question. The Elf has an INT modifier of +4 and a +4 proficiency in gaming. Upon the conclusion of the game, the Elf vanishes and time returns to normal. The bar patrons never see the Elf.
  7. While in a tavern, a game of darts among some locals concludes in violence and 2 end up dead. On one of the deceased bodies is a treasure map that leads to a guarded vault in the wilderness.
  8. A particularly virulent STD is going around the brothels. Over the course of 72 hours it turns the afflicted into a receptor for mental dominance from a powerful psion. The “Mind Taker” uses these puppets to rob the afflicted and deliver their valuables to a guarded location. Then the psion drains the puppet of its final mental faculties and stores it as an energy source for later. The bodies are then destroyed using a Rod of Disintegration. One of the party’s allies (or a party member themselves) has come down with a case of “The Threads” (so named for the red lines of infection radiating from the genitalia into the legs and torso.
  9. A dance club has been cursed by a witch to afflict some (30%) of the customers with “Otiluke’s Irresistible Dance”. Some patrons have been dropping dead from it and the club owners are covering it up by secretly burying the bodies in the basement and drugging the witnesses. The party is present for this or one of their allies goes missing.
  10. A man attempting to throw a party so massive he will officially become “the God of Partying” wants the players to help him throw an absolute rager. If they help, he will remember them fondly when he reaches godhood. The party could overrun the region/city.
  11. The party finds a club throwing a rager in the party’s honor. All night, people toast the party members, dance with them, and celebrate. No one in the party has to pay for drinks. The next day, the party gets the bill for everyone's drinks. The tavern was told the event was for the party and would be paid for by them as well.
  12. A new fad in the high-end taverns of the city, catering to young noblemen with too much money and not enough sense, is a drink called The Kiss. One part grain alcohol, one part pufferfish venom - a shot of this causes hallucinations and numbness, in addition to more than the usual drunkenness. Two young men, heirs to fortunes and titles in the court, have died in the last two nights. Word is they drank too many of these. The noble families want blood, and put bounties on all known bartenders serving This Kiss. The guard don’t want a riot on their hands if they interfere with the Mixologist’s Guild, the most powerful multinational trade guild in the world. A representative from the Crown has summoned the party, to discreetly investigate the explosive situation.
  13. A group of drunks stumble towards the party and push through/past them. During this, the party will each be subject to a Pickpocket attempt (+8 Sleight of Hand). If discovered, the “drunks” are a pack of rogues who “own” this territory. If challenged, they will flee and return with a number of Thugs equal to the number of party members.
  14. A grifter comes up to the party and bets that they can guess “where you got your boots/shoes”. The answer is “on your feet” (where the footwear currently is). The grifter will demand a small amount of cash after this, and will become hostile if denied or hassled.
  15. An avatar of Bacchus/Dionysus appears in the area and begins a Revel. Those who hear the music or see the dancing/drinking must save vs Wisdom (DC 20) or join in. The Revel will last for 72-96 hours and leave partygoers with 3 levels of Exhaustion (and be many miles from where it started).
  16. A Dwarven “thrashgnome” band is throwing an impromptu concert on the roof of a local tavern. The noise is deafening and a large brawl will erupt after awhile - during the fracas an object will find itself at the feet of one of the party members. It is a powerful Fetish that was stolen from a Witch (who has been seeking it, and is nearby).
  17. The party enters a tavern to discover their money is “no good” and they are suddenly crowned “Lager Kings/Queens” for the night, and feted and welcomed by each individual tavern patron. The party will, as the sun rises, be poisoned by the insinuative poison that was in each successive drink, and if they fail a Con check vs a high DC, they will be magically Sleep’ed and find themselves strapped to a basement altar for a hatchling Gold Dragon to feed upon. If they succeed on the check, they are very ill and considered Incapacitated for the next 24 hours.
  18. A new tavern has appeared in the area, and will vanish after the night’s festivities to appear in a random location in the world the next night. The tavern patrons are all Fey, and this is the “Wandering Druid Pub”.
  19. A dealer is handing out “free tokes” of a new narcotic. The narcotic is powerful and hallucinatory, but harmless otherwise, except for the addiction rate, which is near 100%. A Con check vs a high DC is required. If failed, the user must take the drug again in the next 24 hours or suffer 2 levels of Fatigue. Every day without the drug thereafter confers another level of Fatigue. If the check is passed, they will become violently nauseous every time they take the drug again.
  20. A group of Gnomish Brewmasters have set up a tasting booth on the street and are giving out free samples of “Old Brown Mare” - a powerful stout that has a tiny side effect - 10% of the imbibers are shrunk to Gnomish height for 24 hours.
  21. (OPTIONAL) - A cadre of bound Incubi and Succubi have escaped from a brothel and are desperately seeking an escape from the area. They will make any deal possible to make this happen.

SHOPPING (03)

  1. While looking for weapons, a party member "accidentally" activates a sentient weapon, who declares the party member as "master" and demands to know what has happened since it was "put to sleep".
  2. While shopping, one or more of the party members is pickpocketed by a young kid who is part of an "urchin gang". This gang is an arm of one of the more powerful rogue guilds in the city.
  3. A street vendor is selling “gag gifts”, guaranteed to ensure the perfect prank. All the objects are cursed, and the vendor reveals this as if they were joking, as part of the shtick.
  4. Upon purchasing a normal mundane item, it is found to be hollow, with an unknown substance hidden inside of it. If left undiscovered, the person who sold it will try to get the item back, by negotiation or violence, it depends on the party’s willingness to part with it.
  5. A certain type of plush toy is all the rage in this city, and the party will acquire one upon their next purchase - all the merchants were paid to distribute these as “customer incentives.” The toys act as scrying focus for the local thieves guild. The party’s lodgings will be robbed within 24 hours obtaining the toy.
  6. An extraordinary amount of the richer folk of the town have gathered on the plaza. Gregory’s Golden Garments has arrived back in town from one of his far-off trading junkets. He brings the most exclusive textiles and materials to town, and the auction has started (dragon-skins, silk, etc.). During the auction, someone purchases a rare bolt of material and the party finds it in their room later, with instructions to hide it. If they don’t, a group of Assassins come looking for it. If they do, they will be contacted by a mysterious agent who asks them to transport it far away for a hefty fee.
  7. An Annual Food Festival kicks off with much fanfare. However, someone has poisoned the foodstuffs and half the city is sick with nausea and other vile emissions. The organisers, afraid to lose their heads, have set a hefty bounty for finding the culprit(s), and one of these pamphlets is pushed on the party.
  8. While shopping for weapons, a woman approaches the party and asks them to sell a weapon for her, as she cannot. She explains that the weapon is Cursed and will not allow itself to be sold by the owner. If the party agrees, she looks visible relieved and hands the item over. Now the weapon belongs to the party member who took it (and it cannot be sold). The item is a -1 weapon.
  9. A small purse keeps whispering at a player for them to buy it. It remains silent when others are observing it and refuses to talk if it thinks anyone else can hear it. It says it can help them (count money, hide it from pickpockets, and offer insight) if they give it something in return (it wants costly gemstones).
  10. Every store and restaurant the party enters seems to be run by the same person. If confronted, they laugh and say they “get that all the time”, but will profess ignorance otherwise. The merchants are all Dopplegangers and today is their “Day of Pranks”. If two merchants are forced together, they will become violent and the others will run out to join them.
  11. The party finds a flyer shoved under their lodging’s door that promises “75% off all Adventuring Gear” at a local merchant. The merchant is very chatty and inquisitive and will press the party for information about where they are going next. The merchant then sells this information to a gang of rogues who will follow the party and attempt to rob them as they exit the dungeon.
  12. While shopping for clothes, a party member hears a weeping noise. No one around seems to be crying, so if this is investigated, the member finds a top hat that seems to be the source. If the hat is put on, the party member is Cursed with a particularly nasty form of melancholia.
  13. The next time an item of clothing is purchased, the party member discovers that it has a large “Pocket Dimension” concealed within its folds. There is an object already inside the pocket.
  14. A beautiful man/woman approaches the lowest CHA party member and offers to make their “dreams come true” if they will sell their soul. The man/woman will cast a real Wish on behalf of the party member (which works without the usual DM fuckery, but will expire in 1 year, and a group of Devils will appear to collect the player’s soul). If refused, the man/woman will leave, but if confronted, they will flee. The man/woman is a mortal humanoid who simply shills for a Crossroads Devil.
  15. While shopping for arrows/projectiles, the merchant offers the party a “one-time deal” of some special projectiles that are “guaranteed to strike their target every time” and will demonstrate this quality in a shooting lane set up in the back of the shop. The projectile will work as promised within the shop itself, without limit, but outside the shop, the first 3 only will work as promised and the rest will automatically fail-to-hit. If confronted later, the shopkeeper will claim ignorance and claim the party member is lying (even going so far as to call the Watch for harassment).
  16. The city is having a 50% sale, city-wide, for the next 24 hours. Rogues know this too, and are everywhere, preying on the crowds, or following them home to be robbed later.
  17. While shopping for provisions, the merchant says they are looking for “exotic meat hunters”, and will pay top prices for “anything unusual” without limit, provided the meat is delivered dressed.
  18. A new confectionery store has opened and is giving away free samples in the streets. The sweets are mildly intoxicating, and have the added side-effect of making those who eat them very amorous for the next 8 hours. The owners are clerics of the Deity of Love.
  19. An arsonist is burning down merchant shops, by “category”. The perpetrator is a failed businessperson themselves, and is merely seeking revenge. The first things burned are the weapon and armor shops.
  20. While shopping for armor, the merchant offers to show the party a “special selection” of exotic armor. These are all very unusual and very expensive. This is a one-time offer that will never be repeated and if confronted, the merchant will claim ignorance as to the existence of the exotic armors, and if the shop is searched, they are nowhere to be found.

ENTERTAINMENT (04)

  1. The party receives an anonymous gift of entry passes to an exclusive and private club in the city. At the club, the party is approached by cultists who attempt to persuade the party into joining.
  2. The museum is showcasing some rare artifacts. While visiting, the party is present during the brazen theft of one of the objects - an item of unique and dangerous powers.
  3. Zoo animals have escaped and are menacing the population!
  4. A local sage sends an urgent message to the party about a matter of great importance. The sage, a bit senile, has gotten mixed up and this is not the group he was supposed to contact. He does not realize this and treats the party as if they were hired to retrieve a book from an old, guarded crypt. If the party refuses, the Sage will eventually be foolish enough to try it himself and the party will hear about his death.
  5. A public estate sale of one of the city’s wealthiest families is announced. The prices are high, but the quality equally impressive. In the announcement is an object that the party or one of the party members has been looking for. If they attend the sale, they discover the price is three times higher than they can afford (even after pooling money or getting a loan). The security is strong but not impossible...
  6. The museum is showcasing the preserved remains of a long-dead monster race as part of a traveling exhibition. During a tour, or at night when closed, the monsters are revived by an interested party, and they go on a murderous spree. They attack either the party (along with many others) or one of the party’s allies.
  7. A series of foreign street magicians has entered town and perform solo acts all over town. One of them is near the party, and they need a volunteer for a (permanent) disappearing act.
  8. A street corner storyteller is spinning a tale of adventure and peril to a crowd. The tale sounds suspiciously like the last adventure the party had.
  9. While eating, the party sees a puppet show happening nearby. They find it (magically) difficult to avert their eyes from the felt performers and can see figures moving out of the corners of their eyes. These are Oblique Golems, and can only move when not being viewed. The golems will attempt to rob anyone nearby. The puppets are just puppets.
  10. An Escape Room boasts a valuable prize for any group who can escape/solve the room before the hourglass fills. Several of the puzzles in the escape room align runes and involve magic words of power. If the party manages to complete the room, they complete the spell, finding a portal now open above the building. Demons pour from it into the town, and it cannot be closed for at least 24 hours.
  11. Some fire-jugglers are performing in the street, and they appear to be using magic to create illusionary figures that leap from the burning torches. These are actually Mephits, and the fire-jugglers did not summon them, they appeared on their own. They run off to cause havoc and burn as much of the city as they can.
  12. A local casino is offering big prizes to “Spin the Wheel” - with only a 5% chance of winning, this is mostly a scam, but those who play are Wizard-Marked to be robbed later. The prizes for actually winning are 4-figures.
  13. A pig-racing track has been cordoned off - turning the streets into the racecourse. All are welcome to enter, and whoever wins is offered a lucrative contract joining the “Hog Ridin’ Circuit” - a racing tournament involving half-a-dozen cities and some very shady dealings.
  14. A masked spruiker hands the party an ornately engraved thin metal plaque inviting them to an exclusive event at a place called “The Garden”, and a map is etched on the reverse side. The event, if attended, presents the party with an opportunity to travel to another plane and earn the favor of a powerful, if enigmatic figure.
  15. A group of acrobats are performing feats and stunts in the street. During the performance, one of the party members sees the face of one of the tumblers momentarily change into something monstrous.
  16. A pair of dueling Illusionists is staging an elaborate mock-battle in a nearby park, but neglected to inform anyone of this beforehand and have caused a panic.
  17. A tour group suddenly appears and engulfs the party. The guide is pointing out places where famous adventurers have died, and suddenly points right where the party is standing and begins discussing them as if they were not there! The tour group can not be interacted with (as they are projections from the future) and soon quickly departs and vanishes around a corner.
  18. A street lottery is being held by a local neighborhood social group. The cost is low and any tickets purchased are said to go towards upgrading the local park. There is a 50% that the party wins a modest prize of home-baked goods. The locals will send a message to the party later that their tickets were fraudulent and demand a return of the prize or the equivalent value in currency. This “lottery” is a common scam run in the area on obvious tourists.
  19. During an previous-announced free concert by some famous Bards, a bomb explodes.
  20. A street comedian is inadvertently casting “Tasha’s Hideous Laughter” on audience members. The phenomenon is soon discovered and the comedian flees. Later, he is found dead and covered in a thin slime.

SPORTS (05)

  1. The party receives an anonymous gift of tickets to a local sporting match. If they attend, they are approached by an NPC who says they represent a "person who wishes to remain nameless, but desires to procure your services in a delicate, and potentially dangerous matter."
  2. The party is invited by a local ally to attend a boxing match. At the match both fighters are killed by a powerful assassin who works in secret for a local politician.
  3. The party attends a game of skill and is accused of bribing a ref to throw the game by a rogue (who did actually rig the fight, but now has been caught and is desperate). A few of his crew will back him up and some of the crowd sides with them.
  4. A marathon race has been scheduled to wind through the city as part of a larger season of racing. A number of famous people and some talented locals will participate. During the race, several of the runners suddenly collapse and begin coughing blood. This is the start of a disease outbreak, and will, without precautions, infect over half the city in only 72 hours. The source is magical in nature, and part of a larger scheme to cripple the city by a secret faction.
  5. A bare-knuckle street match has been set up by an enterprising rogue/wizard. A series of ringers are inviting all-comers to challenge for a fat purse. Those who fight are wizard-marked, and followed later, to be kidnapped and bound for a fighting-arena in the Underdark.
  6. An illegal horse race, infamous in the city for causing multiple deaths every year, is about to commence once again. The street the party currently finds themselves in will turn into the aftermath of a battlefield within several seconds. The race has no rules and is heavily wagered upon by the criminal elements of the city.
  7. A “Circus Maximus” involving blood-sport, animal fighting, and a “nautical spectacle” is going to be held at the city’s largest stadium. The public is allowed to sign up to fight in one of the 3 events. The purse for winning is generous (5 figures) and is, of course, rigged and being carefully watched by the strongest Rogues Guild in the city, who stand to make a pile of money. If the party participates, they will see that some of their opponents have been enchanted with speed and strength.
  8. An annual Guards Competition is about to commence. They are divided into 4 teams, and the locals have lifelong and fierce loyalties
  9. In one quarter is an annual event - the Endurance Drinking Contest. A group of competitors take a shot, perform a task, take a shot, perform a different task, repeat. The winner gets a trophy, their portrait on the wall of winners, and bragging rights. The tasks range from silly to nearly impossible.
  10. A mounted race is about to commence, and the party runs into a thick crowd along the edges of the route. If the party chooses to stay to watch, they will see one of the riders being assassinated from a position high above the streets by a mage’s spell.
  11. A traveling ball-team is looking for a manager and some bodyguards, and one of the party’s allies has recommended the party, as a joke. The team shows up where the party is to conduct an interview.
  12. A boxing match has resulted in a death and the angry and bewildered crowd has spilled out into the streets in a terrible brawl, hurting bystanders and destroying property. If the body is examined, 3 small holes in the back of the dead boxer’s neck can be found and 3 small projectiles found inside the wound. The trail leads to a mage’s henchman.
  13. Illegal cart-racing has been taking place at night among the city’s youth and an ally of the party is terribly worried about their child’s possible-participation. The racing will soon claim lives.
  14. The Dozens has arrived in the city - a nationwide, very famous content of insults and put-downs. The entry fee is to survive a round-robin of burns during The Throwdown, where hundreds will enter. The prize is bragging rights, a 4-figure cash prize, and the chance to defend their title next year.
  15. An ally of the party has entered a marathon footrace. During the race, the ally disappears.
  16. A Fishing Derby, the 1st of 3 contests each year, is being held by any who wish to pay the modest entry fee. There is only one rule - you cannot use a traditional rod/reel, fly, or net/seine to catch the fish. The Derby draws the inventive and the mad, and lasts over 3 days.
  17. A professional team of Goliath and Dwarven “Chicken Fighters” arrive at the city for an exhibition match in the city’s swimming pool. One of the Goliath recognizes a party member (whether the members also remembers them, or not) and offers free tickets. During the match, one of the Dwarves is hurt, and after a flurry of rules-consultations, its determined that a substitute is allowed. The party is looked at by the Goliath and asked for help.
  18. A ping-pong match is being staged between Royal cousins, to settle a dispute. The match is going to be public, and during it, both Royals disappear and are replaced with monkeys. Uproar ensues.
  19. The party finds out there is an underground avian-fighting event happening below the tavern. When they go to investigate, they find a goose and a rooster on opposite sides of a metal chess board pushing the pieces around randomly. A ref resets illegal moves and pulls captured pieces from the board. The crowd roars wildly, screaming for their bird to win the game. The party is approached by a grifter who says he knows who’s going to win and will sell the info. The grifter’s prediction will prove right 2 times, then wrong the 3rd time.
  20. An illegal blood-sport fighting match has caused the death of a local celebrity and the party has been framed for the murder.

NAUTICAL (06)

  1. A local ally invites the party on a fishing trip. While on the trip, the vessel is attacked by a desperate band of Kuo-Toa, who appear to be diseased and attack with a more-than-usual savage aggression.
  2. The city is holding a yachting regatta and the party is present when one of the ships catches fire. Many accusations are bandied about and most seem to blame one of the city’s administrators who had a grudge.
  3. A seasonal storm rushes over the city does significant (and costly) damage to the local fleets (and any ships the party might have moored here). Trade and travel is stalled and only a hefty bribe and some forceful diplomacy can secure any movement needs that the party might have.
  4. A local mad-wizard-inventor is launching a submarine and has asked for volunteer pilots and crew. If the party accepts, they are attacked by a great white shark. If they do not, the sub is sunk by the shark. The mad-wizard will try again next month with a new design. If the shark has been killed, this version will find a sunken treasure worth a king’s fortune.
  5. The party is invited to a beach party by an ally. While there, a number of party-goers find themselves suddenly growing gills and webbed feet and toes and a strong urge to enter the ocean. They have been drugged by a Sahuagin Sorcerer, who is trying to build an “amphibious army” to attack the town and destroy it.
  6. A large number of Brachia (Crab-Folk) have surfaced in the bay and are attempting to communicate via the Dream spell (which will manifest as the entire town committing suicide, and this will be dreamed en-masse by the locals). This dream is not a threat, but a warning of what will happen if the townsfolk don’t rid themselves of a recently-acquired magic item (by the party themselves, or by another adventuring group). They have 72 hours to unravel the mystery.
  7. A number of Were-Sharks are attacking swimmers at night (mostly kids/young adults out partying on the beach). These therianthropes are not aware of their actions, but know something is wrong. While shape-changed, they work as a team, like wolves.
  8. While passing a street they encounter a group of semi-drunken sailors. The sailors start a brawl with the party, for their fun. When magic or weapons are used things will get nasty as the sailors will pull shivs, long knives, chains, and cudgels.
  9. Something has turned the ocean red and fish are dying in great numbers.
  10. A large statue that could be worth a lot is trapped in a cavern in the water. If the party can retrieve it without additional help, they can claim it as their own, sell it, and keep all of the profits. If they enlist any help, the local authorities will take over the operation and claim the statue for themselves.
  11. During a sailboat race, a school of merfolk begin harassing and destroying the boats.
  12. A group of traveling sailors try to sell famous and popular books, paintings, and equipment to the party at a great price. Upon closer inspection, the items appear to be forgeries.
  13. A seadragon is heading for the coast, but rumor has it she will slumber if told a bedtime story. In order for her to hear it, the party must intercept her and shout the story from aboard a ship. But it better be a good story.
  14. An ocean water spirit wants to visit a fellow spirit friend who is further inland. They will make a path over land of water they can travel through. The party can try to convince the spirit to follow their path and plot a nondestructive course, or they can try to stop the spirit from visiting their friend through force.
  15. For three days, no one has been able to catch a fish with a hook and line. Nothing even bites, something just cuts the lines before any fish can bite.
  16. Tidal Wave!
  17. A local surfer has gone missing and only his surfboard is found on the beach, covered in a black slime. Days later, his head (missing the eyes) washes ashore.
  18. An Aboleth has awoken in the bay and starts calling minions to serve it. Some of them are townsfolk, and possibly the Mayor as well.
  19. A waterspout threatens the docked ships in the harbor. It is not a natural occurrence.
  20. A pack of Scrag (Sea Trolls) have started plucking beachcombers from the shoreline.
submitted by famoushippopotamus to DnDBehindTheScreen [link] [comments]

Trump, Obelisks and Sin City

Trump, Obelisks and Sin City
I discovered this several months ago but since I have a lot of new members here since then, I need to go over it again. This goes along with my goal of gathering all the evidence I have for Trump being the Antichrist and it's highly relevant.
Trump loves gold, or at least making thing appear to be gold. Thats no secret. So why then are only one of his buildings this color and why is it shaped like an obelisk from the back view and lined up with a pyramid, sphinx and obelisk in Las Vegas, aka Sin City?

https://preview.redd.it/jw5mjj53miy31.jpg?width=1628&format=pjpg&auto=webp&s=f1aa32bf974357fb44786e8913d9722a11efeeff
https://preview.redd.it/cxbal5ufmiy31.jpg?width=1920&format=pjpg&auto=webp&s=46bb5335ae159f2fd84aa5bee7825593094d3d2e
https://preview.redd.it/qwu4j7hhuiy31.png?width=707&format=png&auto=webp&s=f15abdbe309c15d7b9e62c1955a7ef39125a0ed0
Obelisks originally represented the benben stone, the rock laid at the foundation of the beginning of the world, and the Benu bird (Egyptian phoenix) by proxy. It is also symbolically Osiris's golden phallus that was created by Isis after his brother Set chopped him up into 14 pieces and Isis found them all except that one so she made a dick out of gold and resurrected Osiris just long enough to impregnate her with Horus before he passed on and became god of the underworld. They were essentially boundary markers for Pharaohs, gods and their temples, erected in pairs. Situated perfectly to catch the sun light at just the right times to honor Ra, the sun god. So if they're erected in pairs, and Luxor Hotel and Casino only has one, where is the other one?

https://preview.redd.it/ln16gmk5miy31.jpg?width=2448&format=pjpg&auto=webp&s=cebd5ec41271414270a420f72efeb4a7db36829c

Looks strangely like an obelisk from the side view. Now before I go any further, I'm sure this might seem a little far fetchd to some of you. These correlations are merely coincidences (so far) and too much is being read into this. Well what if I told you Trump has another building shaped like an obelisk? One that is a mile away from an actual Egyptian obelisk. What if I told you that this obelisk is associated with an actual Egyptian Temple, called Luxor Temple. Lux is Latin for light.

https://preview.redd.it/4tom72kgtiy31.jpg?width=1000&format=pjpg&auto=webp&s=7b2d49ab932ef00db824caeed04e3daa67fc01dd
In Luxor there are several great temples on the east and west banks. Four of the major mortuary temples visited by early travelers and tourists include the Temple of Seti I at Gurnah, the Temple of Hatshepsut at Deir el Bahri, the Temple of Ramesses II (a.k.a. Ramesseum), and the Temple of Ramesses III at Medinet Habu); the two primary cults temples on the east bank are known as the Karnak and Luxor. Unlike the other temples in Thebes, Luxor temple is not dedicated to a cult god or a deified version of the pharaoh in death. Instead Luxor temple is dedicated to the rejuvenation of kingship; it may have been where many of the pharaohs of Egypt were crowned in reality or conceptually

It was dedicated to the REJUVENATION of KINGSHIP. Keep that in mind.

https://preview.redd.it/vdjzxugquiy31.jpg?width=1182&format=pjpg&auto=webp&s=5a3d53c81ea41bc22e3e100a95360f4f3adff00e

What obelisk and Trump building am I talking about? Trump Tower and 1 of the 4 Cleopatra's Needles is right down the street in Central Park. The other 3 are in London, Paris and Luxor Temple. London and the NY one are pairs. The one in Paris is the twin to the one in Luxor.

https://preview.redd.it/uesi2sm72ny31.jpg?width=1565&format=pjpg&auto=webp&s=d70ee7face2f0d66b148add2f9c7ea15dd511c3d

I wrote an article going in more depth about this and you can read that here, so I won't rehash much of it.

Made of red granite, the obelisk stands about 21 metres (69 ft) high, weighs about 200 tons, and is inscribed with Egyptian hieroglyphs. It was originally erected in the Egyptian city of Heliopolis) on the orders of Thutmose III, in 1475 BC. The granite was brought from the quarries of Aswan, near the first cataract of the Nile. The inscriptions were added about 200 years later by Ramesses II to commemorate his military victories. The obelisks were moved to Alexandria and set up in the Caesareum – a temple built by Cleopatra in honor of Mark Antony or Julius Caesar – by the Romans in 12 BC, during the reign of Augustus, but were toppled some time later. This had the fortuitous effect of burying their faces and so preserving most of the hieroglyphs from the effects of weathering.

Other than Cleopatra moving them to a temple she built in honor for the father of her child, they actually have no association with her. More on that later but here's some interesting gematria that involves Donald Trump, Mark Antony, Augustus and the Little Baron Trump.

https://preview.redd.it/iar0mmpauiy31.jpg?width=1776&format=pjpg&auto=webp&s=ca2cc62de3ce591d7ee6cb5b2412d53011950c84
It should be pointed out that his "real" name in the book, when Americanized would be William Henry Sebastian Trump. William and Henry being the names of the current children of Prince Charles. Sebastian being the Greek version of the title Augustus. Augustus being 828 in Strongs Concordance of the Greek in the New Testament of the Bible and being 888 in Jewish gematria. Donald J Trump is 888 and Both Donald Trump and Baron Trump are 828 in English Sumerian gematria. Since Baron is a title and in America we use first and last names when addressing someone, he might be called The Little Baron William Trump or just Baron William Trump. Which is the exact name (save for one extra "r") of Donald Trump's youngest son, Barron William Trump.

https://preview.redd.it/nqjvhsg5viy31.jpg?width=1280&format=pjpg&auto=webp&s=e6341b9a46862e6de8134ec50354b1eff08b2072
And just to add the cherry on top. By now we all know the striking parallels of Back to the Future (mainly Part 2) and todays world. You can find an entire post I made about themhere. The most obvious being the Biff Tannen / Donald Trump similarities. In the second movie, 2015 Biff steals the time machine, goes back to 1955 and gives himself a sports almanac so he can get rich betting on the winners and never lose. This of course turns the regular timeline into a hellish nightmare ran by megarich and powerful Biff Tannen. Well when Biff steals the Time Machine, he takes a cab to its location. The name of the cab company? Luxor.

https://preview.redd.it/smn41d1auiy31.jpg?width=1748&format=pjpg&auto=webp&s=c1f97a8da29ebbe9daa3801bb926dff9ee1596c0

Yes thats an advertisement for a real cab company named Luxor. Although I doubt it was the inspiration behind the name of the company in the movie. This company has some odd connections to be made. The address, 6616, both numbers of the beast. 616 being the number given from the oldest available text.

http://www.luxorcab.com/luxor-history/
The company was founded in 1928. Trump would become elected president 88 years later in 2016. Trump = 88 in simple gematria.

https://i.redd.it/tpw7h1k9viy31.gif

Mention taxi cabs and the name Bill Lazar comes to mind – since 1948 Mr. Lazar has been associated with the industry. William G. Lazar was born in Gary, Indiana on January 7, 1918 to parents Jack and Alma joining a family of one brother, Herb and One sister, Mary Warner. After joining Luxor Cab Company in 1950, he became president eight years later.

He joined Luxor in 1950 and became president 8 years later, in 1958. 58 is one of the many numbers strongly correlated to Trump. He became the 58th inaugural president, 58 years after 1958. Trump Tower is 58 stories tall. Trump was 58 when he married Melania and the year the Apprentice debuted. The Trackdown episode that I broke down and posted recently aired in 1958. Just to name a few of the connections.

Why 58?
The number 58 was commonly associated with misfortune in many civilizations native to either Central America or Southern America. Due to their beliefs in the original 58 sins, the number came to symbolize curses and ill-luck. Aztec oracles supposedly stumbled across the number an unnaturally high number of times before disaster fell. One famous recording of this, though largely discredited as mere folktale, concerned the oracle of Moctezuma II, who allegedly counted 58 pieces of gold scattered before a sacrificial pit the day prior to the arrival of Hernán Cortés.
What makes this connection particularly bizarre is that Montezuma was mentioned in that Trackdown episode.

https://www.youtube.com/watch?v=7C7djab4J9E&feature=youtu.be

Montezuma is 119 in Jewish ordinal, just like Donald and Moteuczoma (variant spelling) is 828 in reverse English Sumerian.

William Lazar was a member of Star King Lodge #344; the San Francisco Press Club; Bill Moskovitz Luncheon Club; President of the American Assyrians, as well as President of the First Church of the East.

Star King Lodge? Obviously the man was a Mason and running a company named Luxor just attests to that. The Bible also refers to the great enemy (often thought to refer to the Antichrist) as the Assyrian.

Mary Adams Warner, who came to work for Luxor Cab as bookkeeper in 1962, was the only woman president of a major taxicab company when she served Luxor Cab from 1988 to 2000. Due to her caring, compassionate, and attentive listening, many drivers thought of her and still remember her as the mother figure of all taxicab drivers.

Trump has a sister also named Mary, its his mothers name as well. She became the only woman president of Luxor Cab Company in 1988. She was born in 1922. 22 = 11-11= 88 = H-K.

https://preview.redd.it/v2acglvycmy31.png?width=851&format=png&auto=webp&s=a567199015f98e5d85ec5c533df4ac0095c02620

Enough Lux connections? How about the fact that Trump is known for his love of LUXury and his brand emphasizes that. Or that the makers of Dove Soap make another brand called Lux. Or that the actor who played Walter Trump in that Trackdown episode (Lawrence Dobkin) did work on a radio anthology series during the 1950s called Lux Radio Theater?

Back to Las Vegas

If you'll notice, I have a tendency to take images, split them in half and mirror them. This is one way the rulers of this planet hide their works. Even the Bible references this.

Isaiah 29
15 Woe to those who go to great depths to hide their plans from the LORD, who do their work in darkness and think, "Who sees us? Who will know?"
16 You turn things upside down, as if the potter were thought to be like the clay! Shall what is formed say to the one who formed it, "You did not make me"? Can the pot say to the potter, "You know nothing"?

When Hermes was born, he stole some of Apollo's (his brother) cattle and made them walk backwards to hide their tracks. We're the cattle. So Trumps building is a golden obelisk lined up with the Luxor obelisk in Las Vegas and obelisks represent Osiris golden phallus which was used to impregnate Isis who would give birth to Horus. Pharaohs were thought of as living god kings. In fact, God King = Pharaoh in 12 different types of gematria which I don't even know if there are another 2 words that exist that match that well. (Donald Trump and Lapis Lazuli comes close at 8 matches). Each Pharaoh in Ancient Egypt was considered to be Horus and essentially a messenger of the gods (just like Hermes) and in death, became associated with Osiris. So what happens when you go on Google Maps and mirror the overhead view of Trump's golden Hotel in Las Vegas? The Egyptian god Horus seems to appear.

https://preview.redd.it/xkkcb85nmiy31.jpg?width=2772&format=pjpg&auto=webp&s=142d4d62300b7fdd1fcfe2fe03923dee43ac7a99
https://preview.redd.it/yp0tiwk7uiy31.jpg?width=2326&format=pjpg&auto=webp&s=e63836f092cd8f79121c9e732c94720253378d02
When mirroring something, you're essentially creating a backwards copy of it and laying them both side by side. So mirroring Trumps building means creating a 2nd building right next to it. Well that is exactly what Trump originally planned to do.

https://en.wikipedia.org/wiki/Trump_...s#Second_tower
In April 2007, the second tower was the subject of an episode of The Apprentice in which the show's candidates were tasked with creating a marketing program for the new tower. Condo units for the tower went on sale the next day. Trump said the tower would be nearly identical to the first tower, and would also include 1,282 units. Because of rising construction expenses, the second tower was expected to cost $625 million, which would have brought the total cost of Trump International Hotel and Tower to $1.1 billion. This number was later reported to be $1.2 billion in February 2008, at which point the second tower was expected to begin construction at the end of the year.
In April 2008, Trump said he had not decided on a start date for the second tower, choosing to wait until all sales had closed on the first tower's rooms. At that time, reservations were still being accepted for the second tower's units.The second tower was ultimately put on hold because of bad credit markets. In August 2015, Eric Trump spoke of the potential for the second tower: "I think in time it's a very good possibility."

Do I think this was done on purpose? That Trump made sure the ground behind his building would look like Horus if someone with too much time went on Google maps and mirrored a satellite view of his building? No. I think a lot of things people think are orchestrated by humans are actually done without any knowledge of the people doing them. I think we are all under the influence of forces that we don't understand and some are following a script that they don't even know exists. I consider this like a fingerprint or a wink from the Matrix. But this is not the only thing found at this location.

https://reddit.com/link/dvyye1/video/hgvtfvga8iy31/player
Thats the Hindu goddess of death Kali and Magneto's helmet from X-Men. The image of Kali was projected onto the Empire State building years back and so was Trump's when he won the election. Trump had been trying to acquire complete ownership of the building for a while before ultimately selling his part after his plan failed and he got sued. Magnetism's relationship to this entire thing could be its own post but (once again) it was mentioned in the Trackdown episode as Walter Trump claimed to have a metal he called Magnetium that was created in the "smelters of old Montezuma" that could repel falling iron ore meteorites. Magneto also sports a familiar symbol on the cover of this X-Men comic. A logo for the "Hellfire Club", which is headed by a man named SEBASTIAN Shaw.

https://preview.redd.it/88mxerx58iy31.jpg?width=1212&format=pjpg&auto=webp&s=8a7dd3d2d799ecb9b4b14300eb7f8af19b10aeb0

https://en.wikipedia.org/wiki/Hellfire_Club_(comics))
The Hellfire Club is a fictional society appearing in American comic books published by Marvel Comics. The Hellfire Club often comes into confrontation with the mutant superhero team, the X-Men. Although the Club appears to merely be an international social club for wealthy elites, its clandestine Inner Circle seeks to influence world events, in accordance with their own agenda.

https://en.wikipedia.org/wiki/Hellfire_Club
Hellfire Club was a name for several exclusive clubs for high society rakes established in Britain and Ireland in the 18th century. The name is most commonly used to refer to Sir Francis Dashwood's Order of the Friars of St. Francis of Wycombe. Such clubs were rumoured to be the meeting places of "persons of quality" who wished to take part in socially perceived immoral acts, and the members were often involved in politics. Neither the activities nor membership of the club are easy to ascertain. The clubs were rumoured to have distant ties to an elite society known only as The Order of the Second Circle.

Read about the meaning of the symbolism of H-K and others here.

I believe this design appears because it is on a spot that is at the center of the design of creation. The Golden mean or Ratio, something else that needs an entire post to fully explain, closely associated with the Greek god Apollo. Trump's building representing the "3rd eye". Trumps star Regulus was called Miyan in Persia which means center. The picture of that area mirrored strangely looks like this overhead view of a spot in Astana, the capital of Kazakhstan.

https://preview.redd.it/e5vbqsn3fiy31.jpg?width=1789&format=pjpg&auto=webp&s=9fa301af643fa630f5cff7426f08b672c329ffa1
This seems to hold some clues as well behind the symbolism of this building. Form your own opinion.

https://preview.redd.it/7cshjzyezmy31.jpg?width=2928&format=pjpg&auto=webp&s=194f788c4c3d0488a22daeaae0691402c64f6717
https://reddit.com/link/dvyye1/video/ivyf6x7zymy31/player
Going back again to Trump Tower and Cleopatra's needle, this whole thing gets a lot stranger when you tie in the theory that Jesus was the son of Cleopatra and the man she was building the temple for where these obelisks were going to be erected Julius Caesar, then read the inscription from the obelisk itself.

"The crowned Horus
Bull of Victory
Arisen in Thebes.
.............................
The lord of the Vulture and Uraeus crowns
Prolonged as to kingdom,
Even as the sun in the heavens.
By Tum lord of On begotten,
Son of his loins, who hath been
fashioned by Thot,
Whom they created in the great-temple
With the perfections of their flesh,
Knowing what he was to perform,
Kingdom prolonged through ages,
King of Upper land Lower Egypt
Men-kheper-ra (Thutmosis III)
Loving Tum, the great god
With his cycle of divinities,
Who giveth all life stay and sway
Like the sun forever."
North Face
"The crowned Horus
Tall with the southern crown
Loving Ra
.............................................
"The king of the Upper and Lower Egypt
Men-kheper-ra (Thutmosis III),
The golden Horus, content with victory,
Who smiteth the rulers of the nations--
Hundreds of thousands
In as much as father Ra
Hath ordered unto him
Victory against every land,
Gathered together;
The valor of the scimeter
In the palms of his hands
To broaden the bounds of Egypt;
Son of the Sun, Thutmosis III,
Who giveth all life forever."
Inscription of Ramses II
"The crowned Horus,
Bull of victory
Son of Kheper-ra
................................................
"The king of Upper and Lower Egypt
User-ma-ra (Ramses II)
The chosen of Ra, the golden Horus
Rich in years, great in Victory,
Son of the Sun, Ramses II,
Who came forth from the womb
To receive the crowns of Ra;
Fashioned was he to be the sole ruler,
The lord of the two lands,
User-ma-ra (Ramsas II),
The chosen of Ra, son of the Sun,
Ramessu Meiamun (Ramses II),
Glorified of Osiris
Like the Sun life-giving forever."
North Column
"The crowned Horus
Bull of victory
Loving Ra
.......................................
"The king of Upper and Lower Egypt
User-ma-ra (Ramses II)
The chosen of Ra,
The Sun born of divinities
Taking the Two Lands
Son of the Sun,
Ramessu Meiamun (Ramses II)
The youth
Beautiful for love,
Like the orb of the Sun
When he shines in the horizon,
The lord of the Two Lands,
User-ma-ra (Ramses II)
The chosen of Ra,
Son of the Sun
Ramessu Meiamun,
Glorified of Osiris,
Life giving like the Sun forever."

Something tells me at least a few people in power know who and what Trump is and what he's here to do.

https://preview.redd.it/b4cjsynqliy31.png?width=1852&format=png&auto=webp&s=682b368d8a80604dce1f1c213b8c20eefd57f6c4
submitted by Oblique9043 to TheGreatDeception [link] [comments]

[Lets Build] Factions

Welcome to the 41st [Lets Build]!
TOPIC: Factions
Die Roll Result
1 The Old Lord's Watch - A group of retired combatants that protect a small village from evil threats. They put up the disguise of an old man/woman, but they haven't forgotten their training.
2 The Wayfarers - a band of pirates who pilot the seas off Waterdeep. They offer peace with pirates who run the Wayfarer flag. The High Wayfarer is an illithid pirate.
3 Compassion Conclave - A conclave of Lawful Good Warlocks who work to promote being kind, helping others.
4 My Eyes are Down Here - Gnomes, Halfings, Duergar, Kobolds, small races of all kinds grouping together for awareness of Shorter races and delivering speechs and information on how to talk to those of shorter stature.
5 The Unchained - Mercenary band comprised of former slaves and prisoners. Make use of scavenged or improvised weapons. Often found fighting in rebellions. Have a very loose command structure and usually exist in smaller groups.
6 Society for the Protection of Nature - Various Druids, Monks, Paladins and Cleric of natural domains. Fighting against pollution of natural habitats, deforestation, industrialisation etc.
7 RSPD - The Royal Society for the Protection of Dungeons. A group of fanatics who believe that dungeons are to be preserved and not delved in for treasure or glory, or even to sort out the kobold problem.
8 The Legion of the Faceless - a nebulus organization that practices intense anonimity, always wearing masks when in combat or public settings. They claim to be everywhere and to hear everything, making them excellent at political blackmail and manipulation.
9 The Cult of the Clear-Eyed Mind - a small group of dwarves that have sworn off alcohol. They boast of fantastic powers, such as remembering what happened last night.
10 The Jötunn Valkyries: Half giant and half Aasimar these armored shield maidens inspire both dreadful fear and fierce loyalty. Their hair dyed red with blood and their eyes burning with a rage only a fool would ignore sets the tone on the battlefield.
11 The Banner of Pine Needles - A warband of elfish archers known for hunting goblins and orcs. They show no mercy and offer no quarter.
12 The Glürgil Tinkerocracy - A Gnomish scientific community that believes wild and dangerous progress for the sake of progress is still progress...only faster.
13 Lords of the Gyre Mountains - Dwarven emissaries, traders, warriors, smiths, and diplomats. Powerful and rich families comprise this clan. Their ancient walls have never been breached.
14 The Scale - Lizardfolk, Dragonborn, and Tortles known for their ambushes and their proclivity to bed in the sewers of large cities.
15 Morg Trigal - An abnormally large war band of goblins, orcs, and worgs. The large column of torches and smoke often gets them confused with a fire wurm. A war chief and shaman priestess leads the horde.
16 The Ivory Jacks - Led by the large, mustachioed Rupert Quakesly, the Ivory Jacks are the city's premier white collar gang. They deal in upper class drugs, underground fight rings, brothels, casinos, and they have their hands in the pockets of most politicians.
17 The Nobles of Naught - Led by the Crow Prince, a mysterious figure who wears a cloak of black feathers, the Nobles of Naught are everywhere. Dedicated to bringing an end to corruption and the mistreatment of the poor, the Nobles could be anyone, from the city guard, to the baker, to the small orphan on the street corner.
18 The Sirens - Led by Madame Tuvelle, an elegant older woman, the Sirens are a group of elite spies and assassins around the world disguised as escorts and whores. Their base is in a huge, gaudy establishment known as the Sanguine Songbird, which fronts as an upper class casino/babrothel.
19 Council of the Eight Tipped Star - An order of mages led by eight masters, each focused on one of the schools of magic.
20 The Knights of the Arsenal - An order of holy knights who value showmanship. They stage elaborate gladiatorial bouts as a way to fund expeditions to hunt and destroy evil forces throughout the world.
21 The Deep Corsairs - Vicious pirates, mutated by some elder sea god into half-humanoid, half-fish monstrosities. Usually, they don't bother with ships of their own, simply rising out of the sea and sending their victims (and their treasure) to watery graves for later retrieval.
22 The Order of St. Davûm - A holy order, founded by a priest of the god of death, whose priests go with armies marching to war to serve as healers and medics; they perform burial rights after battles for the fallen soldiers on both sides to prevent them from being brought back as undead.
23 The Fraternal Order of the Azure Quill - An organization of sages and spies. Secretly run by an evil blue dragon, most members do not realize that they are collecting information specifically on the dragon's rivals to help him take them down.
24 The Order of the Archive - A knightly order dedicated to preserving all knowledge, even reprehensible works by demon worshippers and necromancers, against a future dark age, and making sure it stays safely in the right hands. Knights of the Archive train rigorously in shutting down black mages, helping those who have had their minds stolen by evil magic, and protecting and copying ancient writings.
25 The Gabbo Initiative - A group of wizards that are convinced they can civilize goblins.
26 The Council of Gears - Warforged, Gnomes, and Dwarves sit on this very public group whose main purpose is to limit the proliferation of dangerous technologies. Their influence spans continents.
27 The Hollow Moon Pack - Lycanthropes, shape changers, and animagi so ancient they no longer change with the moon. They mostly keep to themselves, but when angered their savagery is legendary.
28 Crone Rock Watch - A group of paladins and clerics that hunt down hags and witches.
29 The Magistari - Five aasimar wizards sent from the east to destroy a great evil.
30 The Silver Woodsmen - Anti lycanthrope, and expert monster hunters. They have all lost family to this affliction and are not known for showing mercy.
31 The 50's - A gang of half-breeds. Half-orcs, half-elves, half-halflings (quarterlings?). You name it. They just want to be seen as legitimate races.
32 The Order of The White Stag - a group of rangers still loyal to an elven Prince in exile.
33 The Last Arc - a group of environmentalist who believe that the end of days is coming, and have built a huge raft to ride out the apocalypse.
34 Fragmented Truth - a faction of believers who think that the written history of the land is a lie, created by the ruling kingdom to control the common people. They seek the truth about history so they can expose the kingdom for the fakes they are.
35 Angelic Fighters - a well known faction of warriors who wish to finish to take their last breath on the battlefield. The faction will fight for any side in any conflict for the right coin.
36 Glory's Treasure - a faction of low rank adventurers, searching for the long lost treasure of the ancient kingdom.
37 Altered Magic - The faction of dark mages who wish to change magic forever.
38 Librarians of The Kingdom - a faction that seeks the knowledge lost to time. This faction consists of several scholars ranging from Historians to Poets. This faction has one core belief that the blue dragons are the superior creatures of this world, and as such the Librarians can't harm a blue dragon.
39 Shady Ladies - The mysterious faction of ladies who have been cast out of society for various reasons. The faction works in secret to gain enough power to over throw the current kingdom.
40 Black Bards - a famous group of bards that travel the lands searching for musical talent to join their faction.
41 Huntsmen of Grim-Lock - a group of huntsmen that protect the town of Grim-Lock from the unknown evil of the world. This faction is mysterious in nature, and the very location of Grim-Lock is unknown. Joining the faction much less finding them is a struggle of impossible feats.
42 The Gaia Chain - A massive, world-wide, ancient order comprised of druid circles, dragons, and elementals. Membership is usually passed along bloodlines. However, they have three gigantic temples that are open to the public only once a year.
43 The Razing Horde - Barbarians, Orcs, and Goblin tribes that united and utterly destroyed a city for tormenting them with necromancy and dark magiks. They diverted a river to wash away the ruins of the wizard filth.
44 The Capellbairn of Craghoof - Mostly scouting parties, traders, farmers, and warbands of centaurs & halflings. Very territorial... and very odd to see.
45 The Witchgamut - An order headed by three sphinxes, three LE hags, and three Aasimar that are dedicated to keeping wild magic in check.
46 The Praxus Inquisitors - Order dedicated to purging the world of magic and their practitioners.
47 Infiltration Unit 42 - Warforged led spy cabal that hasn't stopped even though the Great War is long over.
48 Flumphs for a Peaceful Future - A cloister of flumphs have made a group that encourages peaceful interactions amongst the Underdark.
49 The Green Order - A group of knights that protect a forest. When knighted, as part of their oath to the [forest/diety/whatever] their hair turns a dark forest green. (Shamelessly stolen from Matt Colville's Ratcatcher books)
50 The Unalloyed - A group of xenophobic Dwarves that want to remove all non-Dwarves from Dwarven lands.
51 Order of the Black Sun - a group of monster-hunters, made up of people who have lost family or friends to monstrosities. They are lead by a Knight in dark armor who's face is never seen. The Order is made up of good people, who aren't afraid to get their hands dirty.
52 Dragão azul (Order of the Blue Dragon) - A secret organization of agents that handle the less scrupulous needs of the ruling class. They have a set of coded chits they keep on their possession when communicating with each other.
53 The Glacial Stream - A mercenary group of made up of goliaths that were expelled from their tribes. They travel the world and take on dangerous tasks that either lead them to glory or an honorable death.
54 Syndicates - a group of wizards, scientists and engineers who develop technologies to dominate the world. They live and work in underground chambers, protected by runes and automatons, and often attack settlements for supplies and test subjects.
55 Owlbear Team Nine - an elite force of highly skilled combatants, who respond to immediate terrorist threats, and hunt down their headquarters in order to eliminate them.
56 The NewWorlders - magic users who believe to have discovered a way to create a new plane of existence. Their objective is to create a realm of pure good, where all races can live happily and safely forever. They attempt to achieve this by the easiest and quickest means, which often involves theft and murder.
57 The Knights of Pi - a group of paladins/druids that live in a big forest, supposedly protecting it from evildoers. They channel their magic using math, that always involves circles, and shouting the letter π.
58 The Scarlet Troupe - a company of tricksters, jugglers, acrobats and strange animals that roam the land delighting the masses with dangerous acts and daring twirls. But that's a façade, for the Lady —head of the troupe— is a Mistress of the Assassin's Guild, and she moves the Troupe to where she (and them) must fulfill contracts.
59 Knights of Levistus - an ancient group of devil worshippers that use only fire based magic. Their only goal for centuries has been to travel to their master in the Fifth Layer of Hell and melt the ice that imprisons him, and in turn they have been promised eternal life and power if they succeed.
60 The Sixth House - Members of a dishonoured / forgotten noble family who work in the shadows to destabilize the ruling Five Houses.
61 The Circus of Smiles - A roaming caravan of performers and clowns which is actually a dangerous cult of chaos and insanity. This roaming band leaves only destruction in their wake, as their charms lure members in with displays of debauchery and madness.
62 The Curators - An organization of wizards of several races that have banded together to create the greatest compendium of magical knowledge called Index. They are known to fanatically hunt down and catalogue magical artifacts and tomes to add to their already sizable collection. They have even been known to trade in countries' secrets and intelligence, running a vast underground spy network.
63 The Nighthawks - A group of assassins, under the guise of servants of the local death god/goddess. They are a rogue element, and disavowed by the death temple, as they actively kill, rather than letting death come naturally. Of course, this is a front for their true identity, a cult of demon worshippers, hunting artifacts of ancient power to fuel the gate spells that they intend to cast in order to allow their demon king to cross to the material realm and claim it. The most dedicated/depraved members have been gifted/cursed with a charm of undeath, rising a short time after they are killed as near-unkillable vessels of the demon king to exert his will and rage upon the mortal world for a time.
64 The Golden Legacy - A terrorist organization composed of the descendants and worshippers of a tyrannical gold dragon. The dragon left behind its naturally good outlook on life in pursuit of greater power, starting a cult during the process. Even though it has been centuries since the dragon’s passing, members of all races can be found among the ranks of those that believe that the dragon will return one day. The organization is led by gold dragonborn who are believed to be of the dragon’s lineage, and are thereby holy in the organization’s eyes. The faction’s main focus is to seize the “holy land”, the capital of a nearby empire which had originally been the dragon’s lair. In addition, the faction is strongly predjudiced against all dragonborn that are not gold, even other metallic-descended dragonborn. They are seen as unholy, and the Legacy wages a race war on all “inferior” dragonborn in order to purge such “blasphemous creatures” from the world.
65 The Church of the Great Eye - A cult that worships Chezdrur, a beholder.
66 The Faith of the Lazer Eye - A similar cult that worships Eloks, a rival beholder of Chezdrur.
67 Anonymouse - A group of anarchistic ratfolk. Known for their foul mouths and horrible pranks.
68 Tiamat's Teeth - Dragonborn and human followers make up this army. Conquest for their dragon masters is the only thing they know.
69 The Oak Defenders - Mostly comprised of farmers, fighters, and freed slaves they will fight to protect their lands. They have quite the armory from all the foes they've defeated over generations. The local nobles are getting scared of their growing political aspirations.
70 The Stone Hewers - They built most of the walls in the kingdom. Mostly civilized giants, human engineers, dwarf masons and ogres. They have a monopoly on both building walls and destroying them.
71 The Tonabi - Hunter gatherers that live in yurts along a coastal mountain range to the north. Their territory extends to many islands and many an intruder has fallen to their arrows and harpoons. Love to trade fish, meats, pelts, and seaweed for metal.
72 The Yarn Pride - Tabaxi rouges that got tired of being treated poorly by society. They steal anything not nailed down. Scratch that...they just stole the nails. Check your pockets.
73 The Sel'drow Heretics - Former wanderers and slaves from the Underdark. These Drow have taken to farming the lands of the surface world over generations. They spread out like ants, forming colonies with underground tunnels that connect to their home caves. They have never forgotten the old ways though.
74 The Piruaga - Jungle dwellers that claim a large territory and are known for sending out emissaries to trade. Their fruits, bushmeats, nuts, medicines and other exotic goods are highly prized. Their dart poisons, however, are a well kept secret.
75 The Tokupi - Known headhunters. They are experts at water warfare. Their obsidian weapons are meant more to maim instead of kill. They are known slave traders.
76 The Red Thrush - A group of Kenku that splintered off from the local Thieves Guild. An abandoned wizard's tower is their base of operations.
77 The Ainmhithe Triads - Three corrupted druid conclaves that are committed to destroying every city on the planet.
78 Daughters of the Nymph - All female druid-led communes that hunt and capture men once a year.
79 The Paper Court - A secret organization of scholars, wizards, and other knowledge-seekers. Most librarians and booksellers in the region are affiliated with them in some way. It is said that they have a sprawling underground library under a major city.
80 The Fold - A very selective organization of efficient mercenaries led secretly by a bronze dragon.
81 The Order of Balance - An ancient mystical organisation of wizards and sages who try to keep the equilibrium between order and chaos. Not much is known about them but they appear to have had their hands in every major political conflict in the past thousand years.
82 Multiverse Intervention Block - short MIB, A shadowy organisation that deals with beings from another realm, unknown to most people. Conspiracies have formed about the existence of this group. It consists of highly trained mages and fighters who seem to be wherever some unidentified creatures causes havoc. They always wear black and seem somewhat inhuman to the people they encounter. Unfortunately, nobody ever remembers their faces or what happened after their visit.
83 The Wee Green Men - Gnome farmers that will take over any land they feel they should own, and convert it to cabbage farming. They turn an impressive crop, but since most of it is fermented into alcohol they end up a nuisance for every nearby town a few weeks after the harvest. No town has survived more than one farming season without driving them out.
84 Madam Maga's Travelling Brothel - A roaming caravan filled with, for lack of a better term, magic prostitutes. They use magic to charm people into entering and then change their forms to suit the needs of their , ahem, clients. It's run by a succubus with no real interest in wars or political troubles, unless it effects her work for the worse.
85 The Rosehills - A traveling family of halfling diplomats committed to making peace between all races and factions. In fact they’re so committed to peace that they are willing to lie, steal, bribe, kill, and in extreme cases commit genocide if that’s what it takes to stop the bloodshed.
86 Cade’s Foundation - An order of wizards who seek to educate the common people about magic and make taboo magical arts, such as necromancy, more socially acceptable.
87 The Dammed - A group of druids protects a forest directly next to a massive trade city. Any time the city attempts to expand into the forest, The Dammed responds by organizing all the beavers in the forest to dam the main trade river that leads into the city.
88 The Goblin Crown - They possess one third of a magical crown that can control an ancient army of golden clock-work automatons. Known for kidnapping gnomes and dwarves in an effort to find the other pieces.
89 The Ancient Golden Dwarves - They possess one third of a magical crown that can control an ancient army of golden clock-work automatons. Known for kidnapping gnomes and goblins in an effort to find the other pieces.
90 The Clockwork Gnomes - They possess one third of a magical crown that can control an ancient army of golden clock-work automatons. Known for kidnapping goblins and dwarves in an effort to find the other pieces.
91 The Kingdom of the Blood Oak - A heavily armored and regimented army of elves. Their forest strongholds and forts are found along established trade routes. Their expansion throughout the forest resembles symbiosis more than conquest.
92 Eyes of the Serpent - Yuan-Ti Purebloods, Lizardfolk, Tortles, and Dragonborn make up the bulk of this spy network. They trade in poisons and secrets. Their negotiations start with offering you a drink, and ends when they decide to give you the antidote.
93 The Emerald Kingdom of Zô - A giant Dwarven stronghold sits on a bed of giant green crystals. These crystals are the size of mountains and run forever in rich subterranean veins. Home to dwarves, gnomes, and halflings they rarely allow the tallfolk to enter their domain. Their crystals release a gas that fuels an armada of air ships.
94 Siggi's Marauders - Vikings, barbarians, berserkers, shield maidens... once they were roving tribes of raiding parties. That was until a legendary shield maiden gave her life to save the entire northern part of the continent. United under her banner, the peace her sacrifice wrought encouraged trade and expansion south. To kill a fellow Northerner is taboo and punishable by blood eagle.
95 The H'radrome Empire - A hobgoblin civilization based on ancient Rome. They use goblins as foot soldiers and their grand coliseum hosts daily games. The twisted columns leave much to be desired.
96 Order of the Shadow Lotus - Yuan-Ti Pureblood royal assassins and alchemists make up the upper echelons of this group. There are whispers of a lich leading them for the last 500 years.
97 The Red Kings - An alliance of monsters and villains bent on ruling the world. Currently led by Kaanchiweartoliock the red emperor, an ancient red dracolich.
98 House of Bjernson - An ancient Nordic clan. Every male is named Bjern Bjernson and seeks some unique accomplishment to use as a Suffix. Founded by Bjern Bjernson the Lightbringer, vampire-hunting paladin. Currently lead by Bjern Bjernson the Darkslayer, monster hunter who has killed over two-hundred shadows.
99 The Halls of the Dead - Reformed undead, vampires, zombies, ghouls and skeletons that just want to be left alone. They consider necromancers doctors and their territory envelopes graveyard after graveyard.
100 The Titan Provincial Government - Refusing the ordning and the inequality it promotes, these giants have established a peaceful, stable community with humans out in the wilds. It is a true democracy, but is known for utterly destroying hostile invaders...and their homes...and their cities...and their countries. One of the last places on earth known to harvest the giantsbane plant. "Humanoids are friends, not food...unless they attack first."
Special thanks to u/dndspeak, u/Slainlion, u/SonicWafflez, u/the3rdtea, u/technowriter, u/Weishaupt666, u/NachoFailconi, u/Gabrielckc, u/Jacknerik, u/definitely_joe, u/RavenRoostBandit, u/Xurandor, u/buddychrist627, u/Hwga_lurker_tw, u/OptimumTurner, u/fringd, u/Qozux, u/unitedshoes, u/benjamin-graham, u/skele, u/ThePragmaticPimp, u/DraXus87, u/Nyarlathotep__ u/Patergia, u/LordOph
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